Prepare a map for a new escape
Here are steps to follow when you want to create a new escape with Max Escape Creation 2:
- First and foremost, go to the downloads section to download the required tools.
- Create a copy of base map Max Escape Creation and give it the name of the escape you want to create. For example "myEscape".
- Open World Editor through the battle.net application by clicking on "Launch Editor" above the Play button and open "myEscape".
- To increase the size of the terrain, go in "Scenario" menu, then "Map Size and Camera Bounds...". Check "Modify Map Bounds" and use arrows to increase the size of the terrain. Warning, dimensions "Full" have to be multiples of 32. 160 x 160 map bounds is generally big enough for 8 levels.
- To change map name and author's one as they display during the game, go in "Scenario" menu, then "Map Description...".
- The text "Your name" appears in red color at up right corner of the screen during the game. To change this text, go in "Advanced" menu, "Game Interface" and find the modified line with value "Your name". You can change this value.
- Choose a start place for the game and create a square of terrain there. Open the region palette and move the region "departLvl 0" to the square of terrain. Resize the region to have it occupy the whole space of the square. Open the unit palette and create a start place (present among buildings) at the center of the square for each of the 12 players.
- In the trigger editor you can find a few triggers that you can edit and a few triggers that you shouldn't edit.
- The trigger "Welcome message" shows the start message when you enter the map with the map name and creator name. In the actions part of the trigger you can change the text.
- In the trigger "Giving superadmin rights" you can give superadmin rights to players. Add your name + battlenet tag and the name + battlenet tag of any friends you have in this trigger. Copy paste the "or" statement to add more players.
- The trigger "admin for all" gives automatic admin to everyone who plays in your map. This is only useful for mapmaking. Remove this trigger when your escape is finished to remove making rights (terrains, monsters...) to players (except the superadmins).
- Triggers in "F9" contain the different sections of quest menu, part map information. I recommend strongly not to touch the sections informing about commands.
- The "Set game data" trigger is used later when you are saving your ingame modifications.
- The "MEC core" trigger is something you shouldn't touch. On the discord there might be updates on the MEC core with new features/commands. Only if there are updates you can update the MEC core with this new code, but it's not necessary.
- The "Random murlocs and bushes" and "Custom mob color" are optional triggers you can enable and use if you want to have a mix of murlocs/bushes or if you want the monsters to all have a different colour. It's not recommended to turn this on if you don't know what you are doing.