Prepare a map for a new escape
Here are steps to follow when you want to create a new escape with Max Escape Creation :
- First and foremost, go to the downloads section to download the required tools.
- Create a copy of base map Max Escape Creation and give it the name of the escape you want to create. For example "myEscape".
- Open JNGP or World Editor with "NewGen WE.exe" or "World Editor.exe" and open "myEscape".
- To increase the size of the terrain, go in "Scenario" menu, then "Map Size and Camera Bounds...". Check "Modify Map Bounds" and use arrows to increase the size of the terrain. Warning, dimensions "Full" have to be multiples of 32.
- To change map name and author's one as they display during the game, go in "Scenario" menu, then "Map Description...".
- The text "by Maximaxou" appears in red color at up right corner of the screen during the game. To change this text, go in "Advanced" menu, "Game Interface" and find the modified line with value "by Maximaxou". You can change this value.
- Choose a start place for the game and create a square of terrain there. Open the region palette and move the region "departLvl 0" to the square of terrain. Resize the region to have it occupy the whole space of the square. Open the unit palette and create a start place (present among buildings) at the center of the square for each of the 12 players.
- In trigger editor there are several possibilities of customization. At the bottom of the trigger list, there's a section named "TO CHANGE". It consists in triggers that we can or must modify to bring about some change in the escape.
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- The trigger present in "MAKING RIGHTS" has to be disabled or deleted once the escape is finished, this in order to remove making rights (terrains, monsters...) to players.
- "Welcome message" trigger allows to modify the message displaying at the start of the game. This is a different message from the "Start message" you can set.
- Triggers in "QUEST MENU" contain the different sections of quest menu, part map information. I recommend strongly not to touch the sections informing about commands.
- "Antisave" trigger of "ANTISAVE" folder can be enabled (check "initially on"), this causing a game crash at loading of a saved game.
- "JASS GENERATOR" folder contains triggers to fill in with contents generated by the jass generator tool.