If you want to add more flair to your map you can create special monsters.
Special monsters include teleportation monsters, portal monsters, circle monsters, clear monsters, attack monsters and casters.
For these special monsters you have two types. Monsters you have to create new that perform your special task, and monsters that are already created (For example by using -crm or -crmi) that you can give a modifier.
Teleportation monsters are monsters that you have to newly create with the special task teleportation. To make teleportation monsters you have two commands:
Command "-createMonsterTeleport ‹monsterLabel› ‹period› ‹angle›" (-crmt) creates a monster or monsters that teleport to their locations instead of moving. You choose the monster type to use, the period between teleportations, and the facing angle of the unit (0 = right).
Command "-createMonsterTeleportStrings ‹monsterLabel› ‹period› ‹angle›" (-crmts) works the same as "-crmt" with one difference: when reaching its last location, the monster follows the path in reverse, instead of directly starting all over from the first location.
While making teleportation monsters you can add extra waiting time or add hide time for your teleportation monster at every location of teleportation. To do this type "-monsterTeleportWait" (-mtw) or "-monsterTeleportHide" (-mth) while you are creating the teleportation monster. This will add the period you put in when using "-crmt(s)" as extra waiting time or hiding time on the location you currently have selected. This means you can continue adding teleportation locations with normal input after you have changed one location. You can use "-mtw" or "-mth" multiple times.
There are four different kinds of modifiers you can give already existing monsters.
Portal: A portal monster allows your slider to teleport to the connected monster and back. To make an existing monster a portal monster type command "-createPortalMob ‹freezeDuration›" (-crpm) and right click the two monsters you want to create a portal link with. Note that the monster has to have a monster immolation for the portal to work. You can change the monster immolation to change the portal area.
Circle: A circle monster allows other monsters to revolve around it in a circle. To make an existing monster a circle monster make sure you have also created some monsters you want to revolve around your circle monster. Once the monsters are present on the map type command "-createCircleMob" (-crcim) and right click the monster you want in the center of your circle. The next click will be the radius of your circle. Afterwards you can right click the monsters you want in your circle revolving around the center (they have to be present on the map already).
Clear: A clear monster consists of a switch monster and a clear monster. You walk/slide to the switch monster and it will make the clear monster transparent (you can walk/slide through it) for a duration. To make an existing monster a clear monster type command "-createClearMob ‹disableDuration›" (-crcm) and first right click the switch monster and second the clear monster.
Attack: An attack monster is a monster with the ability to attack ground (e.g. mortar team, catapult) that you can order to attack a patch of ground. To make an existing monster attack the ground type command "-setMonsterAttackGround" (-setmag) and rightclick the monster you want to be able to attack and then the location you want the monster to attack. Note: This command only works for immobile monsters.
For the portal and circle monsters you can change (most) of the characteristics. For more information type -help portal / circle or check the Commands page. For attack monsters you can change the damage, AoE and attackspeed of the monster in the World Editor and then Object Editor.
Caster monsters are monsters which cast other monsters onto the mazing/sliding heroes.
To make caster monsters you first need to set them up. To do this type "-newCaster ‹casterLabel› ‹casterMonsterType› ‹projectileMonsterType›" (-newc). The casterMonsterType and projectileMonsterType have to be existing monster labels. Check the existing monster labels with "-dm".
To create casters type "-createCaster ‹casterLabel›" (-crc) and right click the location you want to put your caster.
To delete casters type "-deleteCaster" (-delc) and rightclick the caster to delete it.
You are able to change the characteristics of the caster, such as range, projectileSpeed, loadTime, animation etc.. For more information type -help caster or check the Commands page.