Changelog

MEC Base map :

BM v1.1b :
- at pick down of a meteor, the special effect isn't removed. fixed
- slide terrains with slide speed < 0 bugged : checking terrains stopped. fixed

BM v1.1c :
- now possible to put a death path tolerance

BM v1.2 :
- bug max tolerance of death terrain displayed isn't good. fixed
- tolerance of death paths not saved when saving the map. fixed
- command -leaderboard added
- an other bug with reverse slide. fixed
- terrain height modifying and jumps on slide according to terrain height added
- monster casters added (monsters throwing other monsters to the sliders)

BM v1.2b :
- the casters don't shoot on the heroes sliding on a reverse slide. fixed
- kicking a player removes the hero of the kicker instead of the kicked player. fixed
- player races are now selectable instead of fixed
- the heroes can now target the mechanical units with meteors
- sometimes after reviving a hero jumps when going on a slide terrain. fixed
- wrong traductions of terrain type names fixed for command "getTerrainInfo"

BM v1.2c :
- the game can't restart twice in a row anymore (like when dying during the ten seconds before a restart)
- compilation errors for some people "Undeclared variable..." fixed
- peon classification removed for all monsters (no more peon/peasant/wisp/acolyte icon displaying)
- for the commands "newWalk" and "setTerrainWalkSpeed", the maximum speed 522 is checked (you can't get a terrain with a fake speed like 2000 anymore)
- for the monster types an immolation of 0 is now allowed (no immolation at all)
- for the command "newMonster" the immolation value is now optional ; the default value is 0
- when reaching or leaving a reverse slide part, the hero is recreating and its name change, getting an number (ex : A smart slider IV). This bug is now fixed and the name stays without number
- when a monster type is supposed to have a scale of 1, in fact the default scale of the unit is used. Now a scale of 1 is really 1, and you can use the default scale of the unit by using keyword "default"
- bug of monsters multi-patrols not totally removed (when you cancel all locations of a mob you are making and right click again), causing crash of the jass generator, fixed
- bug crashing the jass generator when using more than 10 terrains fixed
- the heroes now continue turning when reaching or leaving a reverse slide part (in case of you click just before the terrain change)
- the heroes now stop turning when starting a jump (to avoid like doing a 180 degrees jump)
- add of the jass constant MOBS_VARIOUS_COLORS to easily put different colors to monsters (like in Doodad Slide), default value : false (all monsters black)
- the unit appearing when you do right clicks when making something (like multi-patrol monsters) is now compatible to ROC
- add of a new property for the monster types : the height, which can now be changed at any moment during the game

BM v1.2d :
- bug added by v1.2c where the hero can turn back and turn back indefinitely when reaching a reverse slide, fixed
- if the hero goes to a reverse slide while the player makes something (like creating monsters), the next right clicks used to be normal clicks instead of "make" clicks. fixed
- sometimes when you go from a reverse slide to a normal one or from a normal slide to a reverse one, your hero used to get unselected. fixed

BM v1.3 :
- Coop mode added (when we die a power circle appears to our location, which allows an ally to revive us)
- Add "invulnerable" as armor type for the sliders, in order to handle coop mode and future new features
- Teleport monsters added (new monster type moving by teleporting)
- Add the possibility to make slide terrains on which we can't turn
- Lower the death terrain kill tolerance to 50

BM v1.3b (2019-01-13) :
- In the trigger "Constants", add constant CAN_TURN_IN_AIR allowing heroes to turn in air if put to "true"
- Fix coop mode bug where we were not invulnerable just after being revived
- Fixed debug messages appearing ingame when debug mode is disabled
- Keep cliffs, ramps and water after generating a new terrain file by jass generator (even if we still can't create then ingame)
- Add possibility to choose which cliff class (texture, 1 or 2) use for each terrain type of the map
- Add possibility to choose which main tileset use, or leave it automatic

BM v1.4 (2022-03-03) :
- fix about ramps
- fix about multiple patrol monsters
- fix monsters color which became red since WC3 v1.31
- fix crash after 8 minutes and 31 seconds in v1.31 ; now it crashes after 7h of play time

Jass generator :

JG v1.1b :
- bug when changing the map terrain size. fixed

JG v1.2 :
- handles v1.2 base map

JG v1.2b :
- fixes a problem which may make the jass generator not work if there are other gamecaches

JG v1.2c :
- double quotes in level start messages are now kept
- characters ";" don't make the jass generator crash anymore

JG v1.2d :
- handles v1.2c base map

JG v1.3 :
- handles v1.3 base map

JG v1.3b :
- handles v1.3b base map and above