Changelog
Carte de base MEC
BM v1.1b :- at pick down of a meteor, the special effect isn't removed. fixed
- slide terrains with slide speed < 0 bugged : checking terrains stopped. fixed
BM v1.1c :
- now possible to put a death path tolerance
BM v1.2 :
- bug max tolerance of death terrain displayed isn't good. fixed
- tolerance of death paths not saved when saving the map. fixed
- command -leaderboard added
- an other bug with reverse slide. fixed
- terrain height modifying and jumps on slide according to terrain height added
- monster casters added (monsters throwing other monsters to the sliders)
BM v1.2b :
- the casters don't shoot on the heroes sliding on a reverse slide. fixed
- kicking a player removes the hero of the kicker instead of the kicked player. fixed
- player races are now selectable instead of fixed
- the heroes can now target the mechanical units with meteors
- sometimes after reviving a hero jumps when going on a slide terrain. fixed
- wrong traductions of terrain type names fixed for command "getTerrainInfo"
BM v1.2c :
- the game can't restart twice in a row anymore (like when dying during the ten seconds before a restart)
- compilation errors for some people "Undeclared variable..." fixed
- peon classification removed for all monsters (no more peon/peasant/wisp/acolyte icon displaying)
- for the commands "newWalk" and "setTerrainWalkSpeed", the maximum speed 522 is checked (you can't get a terrain with a fake speed like 2000 anymore)
- for the monster types an immolation of 0 is now allowed (no immolation at all)
- for the command "newMonster" the immolation value is now optional ; the default value is 0
- when reaching or leaving a reverse slide part, the hero is recreating and its name change, getting an number (ex : A smart slider IV). This bug is now fixed and the name stays without number
- when a monster type is supposed to have a scale of 1, in fact the default scale of the unit is used. Now a scale of 1 is really 1, and you can use the default scale of the unit by using keyword "default"
- bug of monsters multi-patrols not totally removed (when you cancel all locations of a mob you are making and right click again), causing crash of the jass generator, fixed
- bug crashing the jass generator when using more than 10 terrains fixed
- the heroes now continue turning when reaching or leaving a reverse slide part (in case of you click just before the terrain change)
- the heroes now stop turning when starting a jump (to avoid like doing a 180 degrees jump)
- add of the jass constant MOBS_VARIOUS_COLORS to easily put different colors to monsters (like in Doodad Slide), default value : false (all monsters black)
- the unit appearing when you do right clicks when making something (like multi-patrol monsters) is now compatible to ROC
- add of a new property for the monster types : the height, which can now be changed at any moment during the game
BM v1.2d :
- bug added by v1.2c where the hero can turn back and turn back indefinitely when reaching a reverse slide, fixed
- if the hero goes to a reverse slide while the player makes something (like creating monsters), the next right clicks used to be normal clicks instead of "make" clicks. fixed
- sometimes when you go from a reverse slide to a normal one or from a normal slide to a reverse one, your hero used to get unselected. fixed
BM v1.3 :
- Requires Warcraft III 1.31 - Mode coop ajouté (quand on meurt un cercle de puissance apparaît à notre emplacement, ce qui permet à un allié de nous ressusciter)
- Ajout de "invulnérable" en tant qu'armure pour les sliders, pour gérer le mode coop et de futures nouvelles fonctionnalités
- Teleport monsters ajoutés (nouveau type de monstre se déplaçant par téléportation)
- Ajout de la possibilité de faire des terrains de slide sur lesquels on ne peut pas tourner
- Abaissement du maximum de tolérance des death terrains à 50
BM v1.3b (2019-01-13) :
- Dans le triggers "Constants", ajout de la constante CAN_TURN_IN_AIR permettant aux héros de tourner en l'air si elle est passée à "true"
- Correction du bug du mode coop faisant que l'on n'était pas invulnérable juste après être ressuscité
- Corrigé l'apparition de messages debug dans le jeu même si le mode debug est désactivé
- Conservation des falaises, rampes et eau après génération d'un nouveau fichier de terrain par le jass generator (même si l'on ne peut toujours pas en créer ingame)
- Ajout de la possibilité de choisir quelle classe de falaise (texture, 1 ou 2) utiliser pour chacun des types de terrains de la carte
- Ajout de la possibilité de choisir quel tileset principal utiliser, ou de laisser en automatique
BM v1.4 (2022-03-03) :
- fix sur les rampes
- fix sur les monstres à points de patrouille multiples
- fix sur la couleur des monstres devenue rouge à partir de WC3 v1.31
- fix crash après 8 minutes et 31 secondes de jeu sur WC3 v1.31 ; maintenant ça crashe après 7h de jeu
Jass generator :
JG v1.1b :- bug when changing the map terrain size. fixed
JG v1.2 :
- handles v1.2 base map
JG v1.2b :
- fixes a problem which may make the jass generator not work if there are other gamecaches
JG v1.2c :
- double quotes in level start messages are now kept
- characters ";" don't make the jass generator crash anymore
JG v1.2d :
- handles v1.2c base map
JG v1.3 :
- handles v1.3 base map
JG v1.3b :
- handles v1.3b base map and above