Commands - cheat

MEC core version: 2.3

  • -setSlideSpeed (ss) <speed>
    Changes the slide speed of your hero, ignoring terrains
  • -normalSlideSpeed (nss)
    Puts the slide speed back to normal (respecting terrains)
  • -rotationSpeed (rs) <roundsPerSecond>
    Changes the rotation speed of your hero, ignoring terrains
  • -normalRotationSpeed (nrs)
    Puts the rotation speed back to normal (respecting terrains)
  • -slideInertia (si) <factor>
    Changes how much inertia your hero turns with while sliding, ignoring terrains: 1 is normal, 2 takes twice as long to speed its turns up and to brake them, 0.5 half as long
  • -normalSlideInertia (nsi)
    Puts the slide inertia back to normal (respecting terrains)
  • -legacySlideInertia (lsi) <on|off>
    On: slides turn the way they did before, slowing down along a table below 51 degrees from the angle asked for, stretched by the slide inertia. Off (default): heroes turn at their maximum rotation speed until they have to brake to stop on that angle
  • -physicalTurn (pt) [<accelerationDegrees> <brakingDegrees> | default]
    Tries other values for the physical turn of slides, for every hero: the degrees turned while speeding up to the maximum rotation speed, and the degrees braking takes from that maximum down to none. Without parameter, shows the current ones; "default" puts back 25 and 80. Not used while -legacySlideInertia is on.
  • -setWalkSpeed (ws) <speed>
    Changes the walk speed of your hero, ignoring terrains
  • -normalWalkSpeed (nws)
    Puts the walk speed back to normal (respecting terrains)
  • -teleport (t)
    Teleports your hero at the next clic
  • -revive (r)
    Revives your hero
  • -revivePosition (rpos)
    Revives your hero
  • -skin () <skinId> [player]
    Change your slider unit
  • -ability () <abilityId> [player]
    Add ability to your unit
  • -scale () <scale> [player]
    Change your slider unit scale
  • -back (b)
    Teleports you to your previous location
  • -reviveTo (rto, rposto) <Pcolor>
    Revives your hero to an other hero, with the same facing angle
  • -summon (smn) <Pcolor>
    Revives another hero to yours, with the same facing angle
  • -getInfiniteMeteors (gim)
    Puts in your inventory a meteor that doesn't disapear after being used
  • -deleteInfiniteMeteors (dim)
    Remove the infinite meteor from your inventory if you have one
  • -endLevel (el)
    Go to the end of the current level
  • -goToLevel (gotl) <levelId>
    Go to the specified level
  • -viewAll (va)
    Displays the whole map
  • -hideAll (ha)
    Puts the map view back to normal
  • -setGodMode (setgm) <boolean status>
    Activate or desactivate god mode for your hero
  • -setGodModeKills (setgmk) <boolean status>
    If activated, monsters will be killed by your hero
  • -setGravity (setg) x
    Set the gravity of the game
  • -getGravity (getg)
    Get the gravity of the game
  • -setVTOTODiagonalSlideLogic (setvtoto) <boolean status>
    Allows you to slide diagonally
  • -getVTOTODiagonalSlideLogic (getvtoto)
  • -setCoopCircles () <boolean status>
    Disables coop circles
  • -getCoopCircles ()
  • -setCanTurnInAir () <boolean status>
    Allows you to turn in air
  • -getCanTurnInAir ()
  • -setCanSlideOverPathingBlockers () <boolean status>
  • -getCanSlideOverPathingBlockers ()
  • -setAnimOnRevive () <anim>
  • -getAnimOnRevive ()
  • -setWanderTimes () <min> <extra>
  • -getWanderTimes ()
  • -setHeight (seth)
    Set the height of the game
  • -setTailleUnit (settu)
    Set the size of the units
  • -instantTurn (it)
    Instant turn
  • -slideAfterDark () [on|off]
    Randomly changes monster skins every 1-10 seconds