Commandes - triche
MEC core version: 2.3
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-setSlideSpeed (ss) <speed>Changes the slide speed of your hero, ignoring terrains
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-normalSlideSpeed (nss)Puts the slide speed back to normal (respecting terrains)
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-rotationSpeed (rs) <roundsPerSecond>Changes the rotation speed of your hero, ignoring terrains
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-normalRotationSpeed (nrs)Puts the rotation speed back to normal (respecting terrains)
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-slideInertia (si) <factor>Changes how much inertia your hero turns with while sliding, ignoring terrains: 1 is normal, 2 takes twice as long to speed its turns up and to brake them, 0.5 half as long
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-normalSlideInertia (nsi)Puts the slide inertia back to normal (respecting terrains)
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-legacySlideInertia (lsi) <on|off>On: slides turn the way they did before, slowing down along a table below 51 degrees from the angle asked for, stretched by the slide inertia. Off (default): heroes turn at their maximum rotation speed until they have to brake to stop on that angle
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-physicalTurn (pt) [<accelerationDegrees> <brakingDegrees> | default]Tries other values for the physical turn of slides, for every hero: the degrees turned while speeding up to the maximum rotation speed, and the degrees braking takes from that maximum down to none. Without parameter, shows the current ones; "default" puts back 25 and 80. Not used while -legacySlideInertia is on.
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-setWalkSpeed (ws) <speed>Changes the walk speed of your hero, ignoring terrains
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-normalWalkSpeed (nws)Puts the walk speed back to normal (respecting terrains)
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-teleport (t)Teleports your hero at the next clic
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-revive (r)Revives your hero
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-revivePosition (rpos)Revives your hero
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-skin () <skinId> [player]Change your slider unit
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-ability () <abilityId> [player]Add ability to your unit
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-scale () <scale> [player]Change your slider unit scale
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-back (b)Teleports you to your previous location
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-reviveTo (rto, rposto) <Pcolor>Revives your hero to an other hero, with the same facing angle
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-summon (smn) <Pcolor>Revives another hero to yours, with the same facing angle
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-getInfiniteMeteors (gim)Puts in your inventory a meteor that doesn't disapear after being used
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-deleteInfiniteMeteors (dim)Remove the infinite meteor from your inventory if you have one
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-endLevel (el)Go to the end of the current level
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-goToLevel (gotl) <levelId>Go to the specified level
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-viewAll (va)Displays the whole map
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-hideAll (ha)Puts the map view back to normal
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-setGodMode (setgm) <boolean status>Activate or desactivate god mode for your hero
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-setGodModeKills (setgmk) <boolean status>If activated, monsters will be killed by your hero
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-setGravity (setg) xSet the gravity of the game
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-getGravity (getg)Get the gravity of the game
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-setVTOTODiagonalSlideLogic (setvtoto) <boolean status>Allows you to slide diagonally
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-getVTOTODiagonalSlideLogic (getvtoto)
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-setCoopCircles () <boolean status>Disables coop circles
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-getCoopCircles ()
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-setCanTurnInAir () <boolean status>Allows you to turn in air
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-getCanTurnInAir ()
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-setCanSlideOverPathingBlockers () <boolean status>
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-getCanSlideOverPathingBlockers ()
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-setAnimOnRevive () <anim>
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-getAnimOnRevive ()
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-setWanderTimes () <min> <extra>
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-getWanderTimes ()
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-setHeight (seth)Set the height of the game
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-setTailleUnit (settu)Set the size of the units
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-instantTurn (it)Instant turn
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-slideAfterDark () [on|off]Randomly changes monster skins every 1-10 seconds
No command found.