All commands
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-ability () <abilityId> [player]Add ability to your unit
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-adjustPlayerPoints (adjustpp) <playerId> <points>
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-ally () playerAlly people, lets you revive them
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-animation (an) <string>Makes your hero doing an animation
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-apm () [all|a]Displays apm on slide of everybody or just yourself
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-assign (as) [<modifier>]<key> <command>puts a command into any alphanumeric key with of without modifiers ctrl (C) or shift (S) or both (CS)
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-autoCircle () [<boolean status>]Toggle auto circle for current player
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-autoContinueAfterSliding (acas) <boolean status>
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-autorevive (ar) <boolean status> [<Pcolor>|all(a)]Enables or disables autorevive
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-back (b)Teleports you to your previous location
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-beAdmin () <Pcolor>|all(a) [<boolean status>]Makes a player an admin
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-cameraField (cf) xChanges the camera field (height), default is 2500
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-cancel (z)Cancel the last action made on the map
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-canCheat (cc) <Pcolor>|all(a) [<boolean status>]Sets the canCheat status for the player
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-changeAllTerrains (chat) [known(k)|notKnown(nk)]Change all terrains to a random terrain type, or to a terrain type known to the player
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-changeAllTerrainsAtRevive (chatar) <boolean change>Change all terrains to a random terrain type
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-changeTerrain (cht) <terrainLabel> <newTerrainType>change the terrain type of a terrain, examples of terrain types : 'Nice', 46
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-clearText (clr)Remove the text on the screen
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-clickWhereYouAre (cwya) [<boolean status> [<Pcolor>|all(a)]]Toggles or sets click where you are feature
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-colorInfo (ci) [<Pcolor>]Displays base color and vertex color of a hero
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-commandHistory (cmdh, cmdhis, cmdhis) [on|off|toggle|clear]Toggle command history display, or clear unpinned commands
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-control (cl) <Pcolor1>|all(a) [<Pcolor2>]Gives the control of a hero to player <Pcolor2>
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-copyLevel ()Creates a new level after the last one by copying the current make level
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-copyLevelPatrol (clp) <targetLvl>
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-copyLevelPatrolBetweenPoints (clpbp) <targetLvl>
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-copyPasteTerrain (cpt)Copy paste a rectangle of terrain on the map
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-cpm () [all|a]Displays cpm on slide of everybody or just yourself
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-createCaster (crc) <casterLabel> [<facingAngle>]Create a caster monster
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-createCircleMob (crcim) [<speed> [<direction> [<facing [<radius>]]]]
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-createClearMob (crcm) <disableDuration>Create a clear mob
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-createEnd (cre)Create the end (a rectangle formed with two clicks) of the current level
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-createHero (crh) <Pcolor>|all(a)Creates a hero for the player
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-createKey (crk)Create meteors used to kill clickable monsters
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-createMonster (crm) <monsterLabel>Creates a monster at the current location, patrolling between 2 locations
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-createMonsterAuto (crma) <monsterLabel> [angle]creates a monster at the current location, patrolling between 2 locations, created with only one click (click on a slide terrain)
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-createMonsterImmobile (crmi) <monsterLabel> [<facingAngle>]creates a monster at the current location, facing the specified angle (or random if not specified)
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-createMonsterMultiPatrols (crmmp) <monsterLabel>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createMonsterMultiPatrolsString (crmmps) <monsterLabel>creates a monster at the current location, patrolling between 2 locations, until 20 locations, with come back at last location
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-createMonsterSpawn (crmsp) <monsterSpawnLabel> <monsterLabel> <direction> [<frequency>]Default frequency is 2, minimum is 0.1, maximum is 30
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-createMonsterString (crms) <monsterLabel>creates a monster at the current location, patrolling between 2 locations, where the second loc of a monster is the first loc of the next one
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-createMonsterTeleport (crmt) <monsterLabel> <period> <angle>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createMonsterTeleportStrings (crmts) <monsterLabel> <period> <angle>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createPortalMob (crpm) <freezeDuration> [<portalEffect> [<portalEffectDuration>]]Create a portal mob
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-createRegion (crr) <regionLabel>Create a region
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-createStart (crs) [current(c)|next(n)] [facing]create the start (a rectangle formed with two clicks) of the current level or the next one if specified
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-createStaticSlide (crss) <angle> <speed>
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-createTerrain (crt) <terrainLabel> [<brushSize> [<shape>]Create the terrain on the map, by clicking
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-createVisibility (crv)Create visibility rectangles for the current level
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-customEffect (ce) <effect> <body_part>Adds an effect on a body part of the hero
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-day ()
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-debugCameraField (dcf)
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-debugRegions (dr) <active> [monsters]
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-deleteCaster (delc)Delete the casters clicked by the player
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-deleteCastersBetweenPoints (delcbp)Delete casters in a rectangle formed with two clicks
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-deleteCircleMob (delcim)
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-deleteClearMob (delcm)Delete the clear mob
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-deleteEffects (de) [<numberOfEffectsToRemove>]Delete a specified effect of the hero or all effects if not specified
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-deleteHero (delh) <Pcolor>|all(a)Deletes a hero for the player
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-deleteInfiniteMeteors (dim)Remove the infinite meteor from your inventory if you have one
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-deleteKey (delk)Delete the meteors clicked by the player
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-deleteKeysBetweenPoints (delkbp)Delete meteors in a rectangle formed with two clicks
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-deleteMonster (delm)Delete the monsters clicked by the player
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-deleteMonstersBetweenPoints (delmbp) [<deleteMode>]Delete monsters in a rectangle formed with two clicks
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-deleteMonsterSpawn (delms) <monsterSpawnLabel>
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-deletePortalMob (delpm)Delete the portal mob
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-deleteRegion (delr) <regionLabel>
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-deleteStaticSlide (delss)
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-deleteTerrainSave (delts) <slotName>Deletes terrain save in <slotName>
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-disableEffects () on | offDisables all effects
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-disco (d) [off|1~30]choose the number of color changes in ten seconds, or stop color changing (without parameter once a second)
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-displayCasters (dc) [<casterLabel>] [page]Display the casters of the map
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-displayMonsters (dm) [<monsterLabel>] [page]Displays the characteristics of the kinds of monsters added by the maker(s)
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-displayMonsterSpawns (dms) [<monsterSpawnLabel>] [page]Displays the monster spawns for this level
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-displayRegions (drs) [<regionLabel>] [page]Displays the regions for this level
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-displayShortcuts (ds)Displays the commands associated to your shortcuts
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-displayTerrains (dt) [<terrainLabel>] [page]Displays the characteristics of the terrains added by the maker(s)
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-drunk () <real drunkValue>Value between 5 and 60
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-effect (ef) <effect>Adds an effect on each hand of the hero
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-effectsEverywhere (efe) <effect>Adds the same effect to each body part of the hero
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-endLevel (el)Go to the end of the current level
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-exchangeTerrains (excht) [<terrainLabelA> <terrainLabelB>]Exchange two terrains, without parameter, click on the terrains to exchange them
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-exec (e) <string>Executes raw lua code
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-executeCommand (ec) <commandLabel>Execute a command you saved with "saveCommand"
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-firstPersonCam (fpc) on | offDisplays the first person camera
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-followMouse (fm) [<boolean>]Toggle or set follow mouse mode (active while holding right mouse button)
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-followMouseMax () <boolean> [neverDisable|nd]Follows the mouse
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-getAnimOnRevive ()
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-getCanSlideOverPathingBlockers ()
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-getCanTurnInAir ()
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-getCoopCircles ()
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-getCurrentLevel (getcl) [player]Displays the number of the current level (first one is number 0)
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-getGravity (getg)Get the gravity of the game
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-getInfiniteMeteors (gim)Puts in your inventory a meteor that doesn't disapear after being used
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-getMainTileset ()Get the main tileset
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-getMakingLevel (getmkl)Displays the id of the level the player is creating (the first one is id 0)
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-getMonsterInfo (gmi)Click on a monster to get its info
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-getRegionAtPoint (getr, getrap)
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-getStartMessage (getsm)Displays the start message of the current level
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-getStaticSlideInfo (gssi, getssi)
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-getTerrainCliffClass (gettcc) <terrainLabel>Get the cliff class of the terrain
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-getTerrainInfo (gti) [ <terrain> | <lowInteger> <upInteger> ]
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-getUnitTeleportPeriod (getutp)Displays the period of any teleporting unit you click
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-getVTOTODiagonalSlideLogic (getvtoto)
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-getWanderTimes ()
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-glow () <boolean> [player]Change your slider glow
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-goToLevel (gotl) <levelId>Go to the specified level
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-grid () <boolean>Toggle grid
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-help (h, ?) [search terms...] [page]List commands. Use page number for pagination (10 per page)
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-heroStopAction ()Use the basic Stop action from WC3 for your selected units
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-hideAll (ha)Puts the map view back to normal
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-hideChat (hc, monk) on | offHides the chat
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-horizontalSymmetryTerrain (hst)Transform a rectangle of terrain by an horizontal symmetry
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-ignoreDeathMessages (idm) <boolean>Ignores death messages
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-instantTurn (it)Instant turn
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-kick (kc)Kicks yourself
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-kick (kc) <Pcolor>Kicks a player
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-kill (kl)Kills your hero
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-kill (kl) <Pcolor>Kills a hero
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-leaderboard (ldb) on | off | mb|multiboard|reset | classic | global | current | speedrunDisplays the leaderboard
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-levelNbMonsters (lnbm) [moving(m)|all(a)|notMoving(nm)]"moving" is the default value
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-loadMapFromCache (lmfc)Loads the map from cache
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-loadTerrain (lt) <slotName>Loads terrain in <slotName>
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-lockCam (lc, spectate) [<player> | on | off]Locks the camera
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-lockCamHeight (lch) on | off
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-lockCamRotation (lcr) on | off
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-logs ()
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-mapNbMonsters (mnbm) [moving(m)|all(a)|notMoving(nm)]"moving" is the default value
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-mem () create | timer | all | (track <boolean>)Shows memory usage
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-mirror (m, reverse) <boolean>Mirrors the camera
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-monsterDatabase (mdb, monsterdb) <search>Lookup monsters by id, name, or comment
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-monsterTeleportHide (mth)A hide period for the monster teleport being created
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-monsterTeleportWait (mtw)A wait period for the monster teleport being created
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-moveRegionPoint (mrp)Move a region point
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-myStartCommands (msc) [ list [player] | add <command> | del <commandNumber> | ec <commandNumber> | delall ]Run commands on start of the game
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-nbLevels (nbl)Display the number of levels that are currently in the map
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-newCaster (newc) <label> <casterMonsterType> <projectileMonsterType> [<range> [<projectileSpeed> [<loadTime>]]]Create a new caster monster
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-newDeath (newd) <label> <terrainType> [<killingEffect> [<terrainTimeToKill>]]Add a new kind of death terrain
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-newLevel (newl)Creates a new level after the last one
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-newMonster (newm) <label> <unitTypeId> [<immolationRadius> [<speed> [<scale> [<isClickable>]]]]Add a new monster
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-newSlide (news) <label> <terrainType> [<slideSpeed> [<canTurn>]]Add a new kind of slide terrain
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-newWalk (neww) <label> <terrainType> [<walkSpeed>]Add a new kind of walk terrain
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-next (n)Finalize the current multi patrols or teleport monster and start the next one
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-night ()
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-noDrunk ()Stop drunk mode
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-noobedit (ne) <active>
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-normalRotationSpeed (nrs)Puts the rotation speed back to normal (respecting terrains)
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-normalSlideSpeed (nss)Puts the slide speed back to normal (respecting terrains)
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-normalWalkSpeed (nws)Puts the walk speed back to normal (respecting terrains)
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-noVertex (nv)Put normal vertex color : RGB(100, 100, 100) with 0 transparency
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-othersTransparency (ot) <number | off | reset> [all | unallied | allied | player]
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-overrideCommandAccess (oca) <view | grant | revoke> <cmd> <player|all>Override command access
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-palette (p)
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-panCameraOnPortal (pcop) <boolean>Pan camera on portal
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-panCameraOnRevive (pcor) <coop | all | none> [width] [height]Pan camera on revive, default width = 2048; height = 1536
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-progression (prog) [player]
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-randomizeTerrains (rdmt)Randomize terrains
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-redo (y)Redo the last action cancelled
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-redRights (redr) <boolean status>Enables or disables red rights
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-reinitProgressionMap () ['level' | 'distance' | 'bfs' | 'segment']
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-reinitTerrains (rit)ReinitTerrains(<nb>): reinitializes terrains type with <nb> terrains
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-reinitTerrainsPosition (ritp)Reinitializes the terrain on the map as it was at start of the game
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-removeCaster (remc) <casterLabel>Removes a caster from the map
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-removeLastLevel (remll)Removes the last level from the map
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-removeMonster (remm) <monsterLabel>Removes a monster from the map
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-removeTerrain (remt) <terrainLabel>Removes a terrain from the map
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-removeVisibilities (remv) [<levelId>]Remove all visibility rectangles made for the current level
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-resetCamera (rc)Put the camera back like chosen field
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-resetCameraInit (rci)Changes the camera field back to its default value (2500)
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-resetOwners (ro)Gives back the control of heroes to their owner
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-restart ()Restarts the game
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-restartLevel ()Restarts the level
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-revive (r)Revives your hero
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-revivePosition (rpos)Revives your hero
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-reviveTo (rto, rposto) <Pcolor>Revives your hero to an other hero, with the same facing angle
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-rotationSpeed (rs) <roundsPerSecond>Changes the rotation speed of your hero, ignoring terrains
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-saveCommand (sc) <commandLabel> <command>Save a command into a name of your choice
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-saveMapInCache (smic)Saves the map in cache
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-saveTerrain (st) <slotName>Saves terrain in <slotName>
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-scale () <scale> [player]Change your slider unit scale
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-setAfkTime (setafkt) <time>Sets the afk time
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-setAnimOnRevive () <anim>
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-setAutoDistOnTerrain (setadot) <newDist>For patrol monsters created in one click, distance between locations and slide terrain
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-setAutoreviveDelay (setard) <time>Sets the autorevive delay, maximum 15 seconds
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-setBlockMobEffect (setbme, setClearMobB) <effectPath>Set special effect to play on block mobs when clear mob is triggered
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-setBrushSize (setbs) <brushSize>Sets the brush size
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-setCanSlideOverPathingBlockers () <boolean status>
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-setCanTurnInAir () <boolean status>Allows you to turn in air
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-setCasterAlias (setca) <casterLabel> <alias>Change the alias of a caster monster
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-setCasterAnimation (setcan) <casterLabel> <animation>Change the animation of a caster monster
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-setCasterCaster (setcc) <casterLabel> <casterMonsterType>Change the caster monster type of a caster monster
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-setCasterLabel (setcl) <oldCasterLabel> <newCasterLabel>Change the label of a caster monster
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-setCasterLoadTime (setclt) <casterLabel> <loadTime>Change the load time of a caster monster
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-setCasterProjectile (setcp) <casterLabel> <projectileMonsterType>Change the projectile monster type of a caster monster
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-setCasterRange (setcr) <casterLabel> <range>Change the range of a caster monster
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-setCasterSpeed (setcs) <casterLabel> <projectileSpeed>Change the speed of a caster monster
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-setCircleMobDirection (setcimd) cw | ccwClockwise of counter-clockwise
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-setCircleMobFacing (setcimf) cw | ccw | in | outIn or out of the circle
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-setCircleMobInitialAngle (setcimia) <angle>
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-setCircleMobRadius (setcimr) <radius>
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-setCircleMobShape (setcimsh) circle | square | triangle | pentagon | hexagon | octagon | eight | star | spiral | heart | infinity | rose | butterflyShape of the CircleMob formation
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-setCircleMobSpeed (setcims) <speed>
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-setClearMobDisableDuration (setcmdd) <disableDuration>Set the disable duration of the clear mob
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-setClearMobEffect (setcme) <effectPath>Set special effect to play when stepping on clear mob trigger
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-setClickGrid (setcg, snapClicks) <value>Snap clicks to nearest <value>
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-setCoopCircles () <boolean status>Disables coop circles
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-setGameTheme () <theme|off> <units|rocks|terrain|all>
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-setGodMode (setgm) <boolean status>Activate or desactivate god mode for your hero
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-setGodModeKills (setgmk) <boolean status>If activated, monsters will be killed by your hero
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-setGravity (setg) xSet the gravity of the game
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-setGumBrushSize (setgbs) <brushSize>Set the gum brush size
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-setGumTerrain (setgt) <terrainLabel>Sets the gum terrain
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-setHeight (seth)Set the height of the game
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-setLevelProgression (setlp) <all|allied|solo> [player]
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-setlives (setl) <nbLives>Sets the number of lives
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-setLivesEarned (setle) <livesNumber> [<levelID>]The number of lives earned at the specified level
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-setMainTileset () <tileset>Sets the main tileset
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-setMakingLevel (setmkl) <levelId> | current(c)Sets the level the players chose to continue creating
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-setMonsterAlias (setma) <monsterLabel> <alias>Change the alias of a monster
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-setMonsterAttackGround (setmag) [<delay>]Set monster to attack ground with optional delay
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-setMonsterClickable (setmc) <monsterLabel> <boolean clickable>Sets if locust or not for this kind of monster
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-setMonsterCreateTerrain (setmct) <monsterLabel> <terrainLabel>Change the scale of a monster
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-setMonsterHeight (setmh) <monsterLabel> <height>|default|dSets the height of a monster
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-setMonsterImmolation (setmi) <monsterLabel> <immolationRadius>Change the immolation radius of a monster
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-setMonsterJumpPad (setmjp) <jumpPadZ>
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-setMonsterJumpPadEffect (setmjpe) [jumpPadEffect]
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-setMonsterKillEffect (setmke) <monsterLabel> <killingEffect>Sets the killing effect of a monster
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-setMonsterLabel (setml) <oldMonsterLabel> <newMonsterLabel>Change the label of a monster
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-setMonsterMeteorsToKill (setmmtk) <monsterLabel> <meteorNumber>Sets the number of meteors to kill for this monster type
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-setMonsterMoveSpeed (setmms) <monsterLabel> <speed>Change the move speed of a monster
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-setMonsterScale (setms) <monsterLabel> <scale>Change the scale of a monster
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-setMonsterSkin () <unitId|off>Change monster skin
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-setMonsterSpawnAmount (setmsa) <label> <amount>Set how many monsters spawn simultaneously per spawn cycle (1-500)
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-setMonsterSpawnDirection (setmsd, setMonsterSp) <monsterSpawnLabel> <direction>LeftToRight(ltr), upToDown(utd), rightToLeft(rtl), downToUp(dtu), any angle in degrees
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-setMonsterSpawnFixedSpawnOffset (setmsfso) <label> <offset>Distance between each spawn (0-16384, 0 disables)
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-setMonsterSpawnFixedSpawnOffsetBounce (setmsfsob) <label> <bounce>Toggle whether fixed spawn offset bounces back and forth (requires fixedSpawnOffset enabled)
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-setMonsterSpawnFixedSpawnOffsetMirrored (setmsfsom) <label> <mirrored>Toggle whether fixed spawn offset mirrors on opposite side (requires fixedSpawnOffset enabled)
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-setMonsterSpawnFrequency (setmsf) <monsterSpawnLabel> <frequency>Set how often monsters spawn (frequency between 0.1 and 30)
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-setMonsterSpawnInitialDelay (setmsid) <label> <delay>Set delay in seconds before monster spawn starts spawning (1-10)
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-setMonsterSpawnLabel (setmsl) <oldMonsterSpawnLabel> <newMonsterSpawnLabel>Change the label of an existing monster spawn
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-setMonsterSpawnMonster (setmsm) <monsterSpawnLabel> <monsterLabel>Change which monster type a monster spawn will create
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-setMonsterSpawnOffset (setmso) <label> <offset>Distance between each individual monster when spawnAmount > 1 (0-16384, 0 disables)
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-setMonsterSpawnShape (setmssh) <label> <shape>set spawn shape (region=default, line, point) - line/point modes spawn at clicks and walk in direction (requires timedUnspawn)
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-setMonsterSpawnTimedUnspawn (setmstu) <label> <time>Set time in seconds after which spawned monsters will automatically despawn (0 to disable)
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-setMonsterUnit (setmu) <monsterLabel> <unitType>Change the unit type of a monster
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-setMonsterWanderable (setmw) <monsterLabel> <boolean clickable>
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-setPlayerPoints (setpp) <playerId> <points>
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-setPointsEarnedOnLevelCompletion (setpeolc) <number>
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-setPointsEarnedOnMeteorCompletion (setpeomc) <number>
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-setPointsEarnedOnMeteorCompletionMaxPerLevel (setpeomcmpl) <number>
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-setPointsEnabled (setpe) <bool>
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-setPortalMobEffect (setpme) <portalEffect>Set the portal effect of the portal mob
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-setPortalMobEffectDuration (setpmed) <portalEffectDuration>Set the portal effect duration of the portal mob
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-setPortalMobFreezeDuration (setpmfd) <freezeDuration>Set the freeze duration of the portal mob
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-setRegionFlag (setrf) <regionLabel> <flag> <boolean>
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-setSlideSpeed (ss) <speed>Changes the slide speed of your hero, ignoring terrains
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-setStartMessage (setsm) [<message>]Sets the start message of the current level (spaces allowed)
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-setStaticSlideAngle (setssa) <angle>
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-setStaticSlideCanTurnAngle (setsscta) <angle>
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-setStaticSlideSpeed (setsss) <speed>
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-setTailleUnit (settu)Set the size of the units
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-setTerrainAlias (setta) <terrainLabel> <alias>An alias is a shortcut which can be used like a label
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-setTerrainCanTurn (settct) <slideTerrainLabel> <canTurn>Can the hero turn when he slide on the terrain
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-setTerrainCliffClass (settcc) <terrainLabel> <cliffClass>Sets the cliff class of a terrain
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-setTerrainGravity (settg) <terrainLabel> <gravity>
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-setTerrainKillDelay (settkd) <deathTerrainLabel> <killingDelay>Time before which the hero dies when he touch the death terrain
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-setTerrainKillEffect (settke) <deathTerrainLabel> <killingEffect>Special effect appearing when a hero touch the death terrain
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-setTerrainKillTolerance (settkt) <deathTerrainLabel> <tolerance dist>max distance to the closest non death terrain, where heroes won't die
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-setTerrainLabel (settl) <oldTerrainLabel> <newTerrainLabel>Change the label of a terrain type
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-setTerrainRotationSpeed (settrs) <slideTerrainLabel> <rotationSpeed>You have to specify rounds per second. Example : 1.3. Normal speed is 1; You can specify "default" | "d".
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-setTerrainSlideSpeed (settss) <slideTerrainLabel> <slideSpeed>Max slide speed : 522
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-setTerrainsOrder (setto) <terrainLabels>Sets the order of the terrains
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-setTerrainWalkSpeed (settws) <walkTerrainLabel> <walkSpeed>Max walk speed : 522
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-setUnitMonsterType (setumt) <monsterLabel>
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-setUnitMonsterTypeBetweenPoints (setumtbp) <monsterLabel>
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-setUnitTeleportPeriod (setutp) <period>Set the period for the unit teleport being created
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-setUnitTeleportPeriodBetweenPoints (setutpbp) <period>Set the period for the unit teleport being created
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-setVTOTODiagonalSlideLogic (setvtoto) <boolean status>Allows you to slide diagonally
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-setWalkSpeed (ws) <speed>Changes the walk speed of your hero, ignoring terrains
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-setWanderTimes () <min> <extra>
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-shadow () <boolean | reset> [all | unallied | allied | player | monsters]
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-showNames (sn) <boolean>
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-skin () <skinId> [player]Change your slider unit
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-slideAfterDark () [on|off]Randomly changes monster skins every 1-10 seconds
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-slidingMode () [normal] | [max] | []Run commands on start of the game
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-snapPatrolsToGrid (sptg) <value>Snap all patrols to nearest <value>
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-snapPatrolsToSlide (spts) <value> [boolean fixStartOnSlidePatrols]Snap all patrols to nearest slide terrain with an offset of <value>
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-snapPatrolsToSlideOffset (sptso) [<mt> <angle> <offset>]
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-speededit (se) <active> [player]
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-spinCam () [speed | off]Spins the camera
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-stop (s)Stop creating monsters or terrain or stop getTerrainInfoMode or getMonsterInfoMode
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-summon (smn) <Pcolor>Revives another hero to yours, with the same facing angle
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-teleport (t)Teleports your hero at the next clic
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-teleport (t) <boolean status>Enables or disables teleport trigger
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-terrainHeight (th) [<terrainRadius> [<height>]]Apply a terrain height at chosen places ; default radius 100, default height 100
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-unally () playerUnally people, prevents you from reviving them
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-unassign (uas) [<modifier>]<key>Removes the command put into a key
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-usedTerrains (ut)Display the terrains already used (onto the map) during this game (16 is the maximum possible !)
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-userInterface (ui) off | on | mapDisable partly or totally the graphical user interface
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-vertexColor (vc, wild) [ <red> <green> <blue> [<transparency>] ]Without parameter takes a random vertex color without changing transparency
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-vertexColorBlue (vcb) [<Blue>]Changes the blue part of the vertex color only
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-vertexColorGreen (vcg) [<Green>]Changes the green part of the vertex color only
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-vertexColorRed (vcr) [<red>]Changes the red part of the vertex color only
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-vertexColorTransparency (vct) [<transparency>]Changes the transparency of the hero
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-verticalSymmetryTerrain (vst)Transform a rectangle of terrain by a vertical symmetry
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-viewAll (va)Displays the whole map