All commands

  • -ability () <abilityId> [player]
    Add ability to your unit
  • -adjustPlayerPoints (adjustpp) <playerId> <points>
  • -ally () player
    Ally people, lets you revive them
  • -animation (an) <string>
    Makes your hero doing an animation
  • -apm () [all|a]
    Displays apm on slide of everybody or just yourself
  • -assign (as) [<modifier>]<key> <command>
    puts a command into any alphanumeric key with of without modifiers ctrl (C) or shift (S) or both (CS)
  • -autoCircle () [<boolean status>]
    Toggle auto circle for current player
  • -autoContinueAfterSliding (acas) <boolean status>
  • -autorevive (ar) <boolean status> [<Pcolor>|all(a)]
    Enables or disables autorevive
  • -back (b)
    Teleports you to your previous location
  • -beAdmin () <Pcolor>|all(a) [<boolean status>]
    Makes a player an admin
  • -cameraField (cf) x
    Changes the camera field (height), default is 2500
  • -cancel (z)
    Cancel the last action made on the map
  • -canCheat (cc) <Pcolor>|all(a) [<boolean status>]
    Sets the canCheat status for the player
  • -changeAllTerrains (chat) [known(k)|notKnown(nk)]
    Change all terrains to a random terrain type, or to a terrain type known to the player
  • -changeAllTerrainsAtRevive (chatar) <boolean change>
    Change all terrains to a random terrain type
  • -changeTerrain (cht) <terrainLabel> <newTerrainType>
    change the terrain type of a terrain, examples of terrain types : 'Nice', 46
  • -clearText (clr)
    Remove the text on the screen
  • -clickWhereYouAre (cwya) [<boolean status> [<Pcolor>|all(a)]]
    Toggles or sets click where you are feature
  • -colorInfo (ci) [<Pcolor>]
    Displays base color and vertex color of a hero
  • -commandHistory (cmdh, cmdhis, cmdhis) [on|off|toggle|clear]
    Toggle command history display, or clear unpinned commands
  • -control (cl) <Pcolor1>|all(a) [<Pcolor2>]
    Gives the control of a hero to player <Pcolor2>
  • -copyLevel ()
    Creates a new level after the last one by copying the current make level
  • -copyLevelPatrol (clp) <targetLvl>
  • -copyLevelPatrolBetweenPoints (clpbp) <targetLvl>
  • -copyPasteTerrain (cpt)
    Copy paste a rectangle of terrain on the map
  • -cpm () [all|a]
    Displays cpm on slide of everybody or just yourself
  • -createCaster (crc) <casterLabel> [<facingAngle>]
    Create a caster monster
  • -createCircleMob (crcim) [<speed> [<direction> [<facing [<radius>]]]]
  • -createClearMob (crcm) <disableDuration>
    Create a clear mob
  • -createEnd (cre)
    Create the end (a rectangle formed with two clicks) of the current level
  • -createHero (crh) <Pcolor>|all(a)
    Creates a hero for the player
  • -createKey (crk)
    Create meteors used to kill clickable monsters
  • -createMonster (crm) <monsterLabel>
    Creates a monster at the current location, patrolling between 2 locations
  • -createMonsterAuto (crma) <monsterLabel> [angle]
    creates a monster at the current location, patrolling between 2 locations, created with only one click (click on a slide terrain)
  • -createMonsterImmobile (crmi) <monsterLabel> [<facingAngle>]
    creates a monster at the current location, facing the specified angle (or random if not specified)
  • -createMonsterMultiPatrols (crmmp) <monsterLabel>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createMonsterMultiPatrolsString (crmmps) <monsterLabel>
    creates a monster at the current location, patrolling between 2 locations, until 20 locations, with come back at last location
  • -createMonsterSpawn (crmsp) <monsterSpawnLabel> <monsterLabel> <direction> [<frequency>]
    Default frequency is 2, minimum is 0.1, maximum is 30
  • -createMonsterString (crms) <monsterLabel>
    creates a monster at the current location, patrolling between 2 locations, where the second loc of a monster is the first loc of the next one
  • -createMonsterTeleport (crmt) <monsterLabel> <period> <angle>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createMonsterTeleportStrings (crmts) <monsterLabel> <period> <angle>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createPortalMob (crpm) <freezeDuration> [<portalEffect> [<portalEffectDuration>]]
    Create a portal mob
  • -createRegion (crr) <regionLabel>
    Create a region
  • -createStart (crs) [current(c)|next(n)] [facing]
    create the start (a rectangle formed with two clicks) of the current level or the next one if specified
  • -createStaticSlide (crss) <angle> <speed>
  • -createTerrain (crt) <terrainLabel> [<brushSize> [<shape>]
    Create the terrain on the map, by clicking
  • -createVisibility (crv)
    Create visibility rectangles for the current level
  • -customEffect (ce) <effect> <body_part>
    Adds an effect on a body part of the hero
  • -day ()
  • -debugCameraField (dcf)
  • -debugRegions (dr) <active> [monsters]
  • -deleteCaster (delc)
    Delete the casters clicked by the player
  • -deleteCastersBetweenPoints (delcbp)
    Delete casters in a rectangle formed with two clicks
  • -deleteCircleMob (delcim)
  • -deleteClearMob (delcm)
    Delete the clear mob
  • -deleteEffects (de) [<numberOfEffectsToRemove>]
    Delete a specified effect of the hero or all effects if not specified
  • -deleteHero (delh) <Pcolor>|all(a)
    Deletes a hero for the player
  • -deleteInfiniteMeteors (dim)
    Remove the infinite meteor from your inventory if you have one
  • -deleteKey (delk)
    Delete the meteors clicked by the player
  • -deleteKeysBetweenPoints (delkbp)
    Delete meteors in a rectangle formed with two clicks
  • -deleteMonster (delm)
    Delete the monsters clicked by the player
  • -deleteMonstersBetweenPoints (delmbp) [<deleteMode>]
    Delete monsters in a rectangle formed with two clicks
  • -deleteMonsterSpawn (delms) <monsterSpawnLabel>
  • -deletePortalMob (delpm)
    Delete the portal mob
  • -deleteRegion (delr) <regionLabel>
  • -deleteStaticSlide (delss)
  • -deleteTerrainSave (delts) <slotName>
    Deletes terrain save in <slotName>
  • -disableEffects () on | off
    Disables all effects
  • -disco (d) [off|1~30]
    choose the number of color changes in ten seconds, or stop color changing (without parameter once a second)
  • -displayCasters (dc) [<casterLabel>] [page]
    Display the casters of the map
  • -displayMonsters (dm) [<monsterLabel>] [page]
    Displays the characteristics of the kinds of monsters added by the maker(s)
  • -displayMonsterSpawns (dms) [<monsterSpawnLabel>] [page]
    Displays the monster spawns for this level
  • -displayRegions (drs) [<regionLabel>] [page]
    Displays the regions for this level
  • -displayShortcuts (ds)
    Displays the commands associated to your shortcuts
  • -displayTerrains (dt) [<terrainLabel>] [page]
    Displays the characteristics of the terrains added by the maker(s)
  • -drunk () <real drunkValue>
    Value between 5 and 60
  • -effect (ef) <effect>
    Adds an effect on each hand of the hero
  • -effectsEverywhere (efe) <effect>
    Adds the same effect to each body part of the hero
  • -endLevel (el)
    Go to the end of the current level
  • -exchangeTerrains (excht) [<terrainLabelA> <terrainLabelB>]
    Exchange two terrains, without parameter, click on the terrains to exchange them
  • -exec (e) <string>
    Executes raw lua code
  • -executeCommand (ec) <commandLabel>
    Execute a command you saved with "saveCommand"
  • -firstPersonCam (fpc) on | off
    Displays the first person camera
  • -followMouse (fm) [<boolean>]
    Toggle or set follow mouse mode (active while holding right mouse button)
  • -followMouseMax () <boolean> [neverDisable|nd]
    Follows the mouse
  • -getAnimOnRevive ()
  • -getCanSlideOverPathingBlockers ()
  • -getCanTurnInAir ()
  • -getCoopCircles ()
  • -getCurrentLevel (getcl) [player]
    Displays the number of the current level (first one is number 0)
  • -getGravity (getg)
    Get the gravity of the game
  • -getInfiniteMeteors (gim)
    Puts in your inventory a meteor that doesn't disapear after being used
  • -getMainTileset ()
    Get the main tileset
  • -getMakingLevel (getmkl)
    Displays the id of the level the player is creating (the first one is id 0)
  • -getMonsterInfo (gmi)
    Click on a monster to get its info
  • -getRegionAtPoint (getr, getrap)
  • -getStartMessage (getsm)
    Displays the start message of the current level
  • -getStaticSlideInfo (gssi, getssi)
  • -getTerrainCliffClass (gettcc) <terrainLabel>
    Get the cliff class of the terrain
  • -getTerrainInfo (gti) [ <terrain> | <lowInteger> <upInteger> ]
  • -getUnitTeleportPeriod (getutp)
    Displays the period of any teleporting unit you click
  • -getVTOTODiagonalSlideLogic (getvtoto)
  • -getWanderTimes ()
  • -glow () <boolean> [player]
    Change your slider glow
  • -goToLevel (gotl) <levelId>
    Go to the specified level
  • -grid () <boolean>
    Toggle grid
  • -help (h, ?) [search terms...] [page]
    List commands. Use page number for pagination (10 per page)
  • -heroStopAction ()
    Use the basic Stop action from WC3 for your selected units
  • -hideAll (ha)
    Puts the map view back to normal
  • -hideChat (hc, monk) on | off
    Hides the chat
  • -horizontalSymmetryTerrain (hst)
    Transform a rectangle of terrain by an horizontal symmetry
  • -ignoreDeathMessages (idm) <boolean>
    Ignores death messages
  • -instantTurn (it)
    Instant turn
  • -kick (kc)
    Kicks yourself
  • -kick (kc) <Pcolor>
    Kicks a player
  • -kill (kl)
    Kills your hero
  • -kill (kl) <Pcolor>
    Kills a hero
  • -leaderboard (ldb) on | off | mb|multiboard|reset | classic | global | current | speedrun
    Displays the leaderboard
  • -levelNbMonsters (lnbm) [moving(m)|all(a)|notMoving(nm)]
    "moving" is the default value
  • -loadMapFromCache (lmfc)
    Loads the map from cache
  • -loadTerrain (lt) <slotName>
    Loads terrain in <slotName>
  • -lockCam (lc, spectate) [<player> | on | off]
    Locks the camera
  • -lockCamHeight (lch) on | off
  • -lockCamRotation (lcr) on | off
  • -logs ()
  • -mapNbMonsters (mnbm) [moving(m)|all(a)|notMoving(nm)]
    "moving" is the default value
  • -mem () create | timer | all | (track <boolean>)
    Shows memory usage
  • -mirror (m, reverse) <boolean>
    Mirrors the camera
  • -monsterDatabase (mdb, monsterdb) <search>
    Lookup monsters by id, name, or comment
  • -monsterTeleportHide (mth)
    A hide period for the monster teleport being created
  • -monsterTeleportWait (mtw)
    A wait period for the monster teleport being created
  • -moveRegionPoint (mrp)
    Move a region point
  • -myStartCommands (msc) [ list [player] | add <command> | del <commandNumber> | ec <commandNumber> | delall ]
    Run commands on start of the game
  • -nbLevels (nbl)
    Display the number of levels that are currently in the map
  • -newCaster (newc) <label> <casterMonsterType> <projectileMonsterType> [<range> [<projectileSpeed> [<loadTime>]]]
    Create a new caster monster
  • -newDeath (newd) <label> <terrainType> [<killingEffect> [<terrainTimeToKill>]]
    Add a new kind of death terrain
  • -newLevel (newl)
    Creates a new level after the last one
  • -newMonster (newm) <label> <unitTypeId> [<immolationRadius> [<speed> [<scale> [<isClickable>]]]]
    Add a new monster
  • -newSlide (news) <label> <terrainType> [<slideSpeed> [<canTurn>]]
    Add a new kind of slide terrain
  • -newWalk (neww) <label> <terrainType> [<walkSpeed>]
    Add a new kind of walk terrain
  • -next (n)
    Finalize the current multi patrols or teleport monster and start the next one
  • -night ()
  • -noDrunk ()
    Stop drunk mode
  • -noobedit (ne) <active>
  • -normalRotationSpeed (nrs)
    Puts the rotation speed back to normal (respecting terrains)
  • -normalSlideSpeed (nss)
    Puts the slide speed back to normal (respecting terrains)
  • -normalWalkSpeed (nws)
    Puts the walk speed back to normal (respecting terrains)
  • -noVertex (nv)
    Put normal vertex color : RGB(100, 100, 100) with 0 transparency
  • -othersTransparency (ot) <number | off | reset> [all | unallied | allied | player]
  • -overrideCommandAccess (oca) <view | grant | revoke> <cmd> <player|all>
    Override command access
  • -palette (p)
  • -panCameraOnPortal (pcop) <boolean>
    Pan camera on portal
  • -panCameraOnRevive (pcor) <coop | all | none> [width] [height]
    Pan camera on revive, default width = 2048; height = 1536
  • -progression (prog) [player]
  • -randomizeTerrains (rdmt)
    Randomize terrains
  • -redo (y)
    Redo the last action cancelled
  • -redRights (redr) <boolean status>
    Enables or disables red rights
  • -reinitProgressionMap () ['level' | 'distance' | 'bfs' | 'segment']
  • -reinitTerrains (rit)
    ReinitTerrains(<nb>): reinitializes terrains type with <nb> terrains
  • -reinitTerrainsPosition (ritp)
    Reinitializes the terrain on the map as it was at start of the game
  • -removeCaster (remc) <casterLabel>
    Removes a caster from the map
  • -removeLastLevel (remll)
    Removes the last level from the map
  • -removeMonster (remm) <monsterLabel>
    Removes a monster from the map
  • -removeTerrain (remt) <terrainLabel>
    Removes a terrain from the map
  • -removeVisibilities (remv) [<levelId>]
    Remove all visibility rectangles made for the current level
  • -resetCamera (rc)
    Put the camera back like chosen field
  • -resetCameraInit (rci)
    Changes the camera field back to its default value (2500)
  • -resetOwners (ro)
    Gives back the control of heroes to their owner
  • -restart ()
    Restarts the game
  • -restartLevel ()
    Restarts the level
  • -revive (r)
    Revives your hero
  • -revivePosition (rpos)
    Revives your hero
  • -reviveTo (rto, rposto) <Pcolor>
    Revives your hero to an other hero, with the same facing angle
  • -rotationSpeed (rs) <roundsPerSecond>
    Changes the rotation speed of your hero, ignoring terrains
  • -saveCommand (sc) <commandLabel> <command>
    Save a command into a name of your choice
  • -saveMapInCache (smic)
    Saves the map in cache
  • -saveTerrain (st) <slotName>
    Saves terrain in <slotName>
  • -scale () <scale> [player]
    Change your slider unit scale
  • -setAfkTime (setafkt) <time>
    Sets the afk time
  • -setAnimOnRevive () <anim>
  • -setAutoDistOnTerrain (setadot) <newDist>
    For patrol monsters created in one click, distance between locations and slide terrain
  • -setAutoreviveDelay (setard) <time>
    Sets the autorevive delay, maximum 15 seconds
  • -setBlockMobEffect (setbme, setClearMobB) <effectPath>
    Set special effect to play on block mobs when clear mob is triggered
  • -setBrushSize (setbs) <brushSize>
    Sets the brush size
  • -setCanSlideOverPathingBlockers () <boolean status>
  • -setCanTurnInAir () <boolean status>
    Allows you to turn in air
  • -setCasterAlias (setca) <casterLabel> <alias>
    Change the alias of a caster monster
  • -setCasterAnimation (setcan) <casterLabel> <animation>
    Change the animation of a caster monster
  • -setCasterCaster (setcc) <casterLabel> <casterMonsterType>
    Change the caster monster type of a caster monster
  • -setCasterLabel (setcl) <oldCasterLabel> <newCasterLabel>
    Change the label of a caster monster
  • -setCasterLoadTime (setclt) <casterLabel> <loadTime>
    Change the load time of a caster monster
  • -setCasterProjectile (setcp) <casterLabel> <projectileMonsterType>
    Change the projectile monster type of a caster monster
  • -setCasterRange (setcr) <casterLabel> <range>
    Change the range of a caster monster
  • -setCasterSpeed (setcs) <casterLabel> <projectileSpeed>
    Change the speed of a caster monster
  • -setCircleMobDirection (setcimd) cw | ccw
    Clockwise of counter-clockwise
  • -setCircleMobFacing (setcimf) cw | ccw | in | out
    In or out of the circle
  • -setCircleMobInitialAngle (setcimia) <angle>
  • -setCircleMobRadius (setcimr) <radius>
  • -setCircleMobShape (setcimsh) circle | square | triangle | pentagon | hexagon | octagon | eight | star | spiral | heart | infinity | rose | butterfly
    Shape of the CircleMob formation
  • -setCircleMobSpeed (setcims) <speed>
  • -setClearMobDisableDuration (setcmdd) <disableDuration>
    Set the disable duration of the clear mob
  • -setClearMobEffect (setcme) <effectPath>
    Set special effect to play when stepping on clear mob trigger
  • -setClickGrid (setcg, snapClicks) <value>
    Snap clicks to nearest <value>
  • -setCoopCircles () <boolean status>
    Disables coop circles
  • -setGameTheme () <theme|off> <units|rocks|terrain|all>
  • -setGodMode (setgm) <boolean status>
    Activate or desactivate god mode for your hero
  • -setGodModeKills (setgmk) <boolean status>
    If activated, monsters will be killed by your hero
  • -setGravity (setg) x
    Set the gravity of the game
  • -setGumBrushSize (setgbs) <brushSize>
    Set the gum brush size
  • -setGumTerrain (setgt) <terrainLabel>
    Sets the gum terrain
  • -setHeight (seth)
    Set the height of the game
  • -setLevelProgression (setlp) <all|allied|solo> [player]
  • -setlives (setl) <nbLives>
    Sets the number of lives
  • -setLivesEarned (setle) <livesNumber> [<levelID>]
    The number of lives earned at the specified level
  • -setMainTileset () <tileset>
    Sets the main tileset
  • -setMakingLevel (setmkl) <levelId> | current(c)
    Sets the level the players chose to continue creating
  • -setMonsterAlias (setma) <monsterLabel> <alias>
    Change the alias of a monster
  • -setMonsterAttackGround (setmag) [<delay>]
    Set monster to attack ground with optional delay
  • -setMonsterClickable (setmc) <monsterLabel> <boolean clickable>
    Sets if locust or not for this kind of monster
  • -setMonsterCreateTerrain (setmct) <monsterLabel> <terrainLabel>
    Change the scale of a monster
  • -setMonsterHeight (setmh) <monsterLabel> <height>|default|d
    Sets the height of a monster
  • -setMonsterImmolation (setmi) <monsterLabel> <immolationRadius>
    Change the immolation radius of a monster
  • -setMonsterJumpPad (setmjp) <jumpPadZ>
  • -setMonsterJumpPadEffect (setmjpe) [jumpPadEffect]
  • -setMonsterKillEffect (setmke) <monsterLabel> <killingEffect>
    Sets the killing effect of a monster
  • -setMonsterLabel (setml) <oldMonsterLabel> <newMonsterLabel>
    Change the label of a monster
  • -setMonsterMeteorsToKill (setmmtk) <monsterLabel> <meteorNumber>
    Sets the number of meteors to kill for this monster type
  • -setMonsterMoveSpeed (setmms) <monsterLabel> <speed>
    Change the move speed of a monster
  • -setMonsterScale (setms) <monsterLabel> <scale>
    Change the scale of a monster
  • -setMonsterSkin () <unitId|off>
    Change monster skin
  • -setMonsterSpawnAmount (setmsa) <label> <amount>
    Set how many monsters spawn simultaneously per spawn cycle (1-500)
  • -setMonsterSpawnDirection (setmsd, setMonsterSp) <monsterSpawnLabel> <direction>
    LeftToRight(ltr), upToDown(utd), rightToLeft(rtl), downToUp(dtu), any angle in degrees
  • -setMonsterSpawnFixedSpawnOffset (setmsfso) <label> <offset>
    Distance between each spawn (0-16384, 0 disables)
  • -setMonsterSpawnFixedSpawnOffsetBounce (setmsfsob) <label> <bounce>
    Toggle whether fixed spawn offset bounces back and forth (requires fixedSpawnOffset enabled)
  • -setMonsterSpawnFixedSpawnOffsetMirrored (setmsfsom) <label> <mirrored>
    Toggle whether fixed spawn offset mirrors on opposite side (requires fixedSpawnOffset enabled)
  • -setMonsterSpawnFrequency (setmsf) <monsterSpawnLabel> <frequency>
    Set how often monsters spawn (frequency between 0.1 and 30)
  • -setMonsterSpawnInitialDelay (setmsid) <label> <delay>
    Set delay in seconds before monster spawn starts spawning (1-10)
  • -setMonsterSpawnLabel (setmsl) <oldMonsterSpawnLabel> <newMonsterSpawnLabel>
    Change the label of an existing monster spawn
  • -setMonsterSpawnMonster (setmsm) <monsterSpawnLabel> <monsterLabel>
    Change which monster type a monster spawn will create
  • -setMonsterSpawnOffset (setmso) <label> <offset>
    Distance between each individual monster when spawnAmount > 1 (0-16384, 0 disables)
  • -setMonsterSpawnShape (setmssh) <label> <shape>
    set spawn shape (region=default, line, point) - line/point modes spawn at clicks and walk in direction (requires timedUnspawn)
  • -setMonsterSpawnTimedUnspawn (setmstu) <label> <time>
    Set time in seconds after which spawned monsters will automatically despawn (0 to disable)
  • -setMonsterUnit (setmu) <monsterLabel> <unitType>
    Change the unit type of a monster
  • -setMonsterWanderable (setmw) <monsterLabel> <boolean clickable>
  • -setPlayerPoints (setpp) <playerId> <points>
  • -setPointsEarnedOnLevelCompletion (setpeolc) <number>
  • -setPointsEarnedOnMeteorCompletion (setpeomc) <number>
  • -setPointsEarnedOnMeteorCompletionMaxPerLevel (setpeomcmpl) <number>
  • -setPointsEnabled (setpe) <bool>
  • -setPortalMobEffect (setpme) <portalEffect>
    Set the portal effect of the portal mob
  • -setPortalMobEffectDuration (setpmed) <portalEffectDuration>
    Set the portal effect duration of the portal mob
  • -setPortalMobFreezeDuration (setpmfd) <freezeDuration>
    Set the freeze duration of the portal mob
  • -setRegionFlag (setrf) <regionLabel> <flag> <boolean>
  • -setSlideSpeed (ss) <speed>
    Changes the slide speed of your hero, ignoring terrains
  • -setStartMessage (setsm) [<message>]
    Sets the start message of the current level (spaces allowed)
  • -setStaticSlideAngle (setssa) <angle>
  • -setStaticSlideCanTurnAngle (setsscta) <angle>
  • -setStaticSlideSpeed (setsss) <speed>
  • -setTailleUnit (settu)
    Set the size of the units
  • -setTerrainAlias (setta) <terrainLabel> <alias>
    An alias is a shortcut which can be used like a label
  • -setTerrainCanTurn (settct) <slideTerrainLabel> <canTurn>
    Can the hero turn when he slide on the terrain
  • -setTerrainCliffClass (settcc) <terrainLabel> <cliffClass>
    Sets the cliff class of a terrain
  • -setTerrainGravity (settg) <terrainLabel> <gravity>
  • -setTerrainKillDelay (settkd) <deathTerrainLabel> <killingDelay>
    Time before which the hero dies when he touch the death terrain
  • -setTerrainKillEffect (settke) <deathTerrainLabel> <killingEffect>
    Special effect appearing when a hero touch the death terrain
  • -setTerrainKillTolerance (settkt) <deathTerrainLabel> <tolerance dist>
    max distance to the closest non death terrain, where heroes won't die
  • -setTerrainLabel (settl) <oldTerrainLabel> <newTerrainLabel>
    Change the label of a terrain type
  • -setTerrainRotationSpeed (settrs) <slideTerrainLabel> <rotationSpeed>
    You have to specify rounds per second. Example : 1.3. Normal speed is 1; You can specify "default" | "d".
  • -setTerrainSlideSpeed (settss) <slideTerrainLabel> <slideSpeed>
    Max slide speed : 522
  • -setTerrainsOrder (setto) <terrainLabels>
    Sets the order of the terrains
  • -setTerrainWalkSpeed (settws) <walkTerrainLabel> <walkSpeed>
    Max walk speed : 522
  • -setUnitMonsterType (setumt) <monsterLabel>
  • -setUnitMonsterTypeBetweenPoints (setumtbp) <monsterLabel>
  • -setUnitTeleportPeriod (setutp) <period>
    Set the period for the unit teleport being created
  • -setUnitTeleportPeriodBetweenPoints (setutpbp) <period>
    Set the period for the unit teleport being created
  • -setVTOTODiagonalSlideLogic (setvtoto) <boolean status>
    Allows you to slide diagonally
  • -setWalkSpeed (ws) <speed>
    Changes the walk speed of your hero, ignoring terrains
  • -setWanderTimes () <min> <extra>
  • -shadow () <boolean | reset> [all | unallied | allied | player | monsters]
  • -showNames (sn) <boolean>
  • -skin () <skinId> [player]
    Change your slider unit
  • -slideAfterDark () [on|off]
    Randomly changes monster skins every 1-10 seconds
  • -slidingMode () [normal] | [max] | []
    Run commands on start of the game
  • -snapPatrolsToGrid (sptg) <value>
    Snap all patrols to nearest <value>
  • -snapPatrolsToSlide (spts) <value> [boolean fixStartOnSlidePatrols]
    Snap all patrols to nearest slide terrain with an offset of <value>
  • -snapPatrolsToSlideOffset (sptso) [<mt> <angle> <offset>]
  • -speededit (se) <active> [player]
  • -spinCam () [speed | off]
    Spins the camera
  • -stop (s)
    Stop creating monsters or terrain or stop getTerrainInfoMode or getMonsterInfoMode
  • -summon (smn) <Pcolor>
    Revives another hero to yours, with the same facing angle
  • -teleport (t)
    Teleports your hero at the next clic
  • -teleport (t) <boolean status>
    Enables or disables teleport trigger
  • -terrainHeight (th) [<terrainRadius> [<height>]]
    Apply a terrain height at chosen places ; default radius 100, default height 100
  • -unally () player
    Unally people, prevents you from reviving them
  • -unassign (uas) [<modifier>]<key>
    Removes the command put into a key
  • -usedTerrains (ut)
    Display the terrains already used (onto the map) during this game (16 is the maximum possible !)
  • -userInterface (ui) off | on | map
    Disable partly or totally the graphical user interface
  • -vertexColor (vc, wild) [ <red> <green> <blue> [<transparency>] ]
    Without parameter takes a random vertex color without changing transparency
  • -vertexColorBlue (vcb) [<Blue>]
    Changes the blue part of the vertex color only
  • -vertexColorGreen (vcg) [<Green>]
    Changes the green part of the vertex color only
  • -vertexColorRed (vcr) [<red>]
    Changes the red part of the vertex color only
  • -vertexColorTransparency (vct) [<transparency>]
    Changes the transparency of the hero
  • -verticalSymmetryTerrain (vst)
    Transform a rectangle of terrain by a vertical symmetry
  • -viewAll (va)
    Displays the whole map