Commands - creation

  • -cancel (z)
    Cancel the last action made on the map
  • -changeAllTerrains (chat) [known(k)|notKnown(nk)]
    Change all terrains to a random terrain type, or to a terrain type known to the player
  • -changeAllTerrainsAtRevive (chatar) <boolean change>
    Change all terrains to a random terrain type
  • -changeTerrain (cht) <terrainLabel> <newTerrainType>
    change the terrain type of a terrain, examples of terrain types : 'Nice', 46
  • -copyLevel ()
    Creates a new level after the last one by copying the current make level
  • -copyLevelPatrol (clp) <targetLvl>
  • -copyLevelPatrolBetweenPoints (clpbp) <targetLvl>
  • -copyPasteTerrain (cpt)
    Copy paste a rectangle of terrain on the map
  • -createCaster (crc) <casterLabel> [<facingAngle>]
    Create a caster monster
  • -createCircleMob (crcim) [<speed> [<direction> [<facing [<radius>]]]]
  • -createClearMob (crcm) <disableDuration>
    Create a clear mob
  • -createEnd (cre)
    Create the end (a rectangle formed with two clicks) of the current level
  • -createKey (crk)
    Create meteors used to kill clickable monsters
  • -createMonster (crm) <monsterLabel>
    Creates a monster at the current location, patrolling between 2 locations
  • -createMonsterAuto (crma) <monsterLabel> [angle]
    creates a monster at the current location, patrolling between 2 locations, created with only one click (click on a slide terrain)
  • -createMonsterImmobile (crmi) <monsterLabel> [<facingAngle>]
    creates a monster at the current location, facing the specified angle (or random if not specified)
  • -createMonsterMultiPatrols (crmmp) <monsterLabel>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createMonsterMultiPatrolsString (crmmps) <monsterLabel>
    creates a monster at the current location, patrolling between 2 locations, until 20 locations, with come back at last location
  • -createMonsterSpawn (crmsp) <monsterSpawnLabel> <monsterLabel> <direction> [<frequency>]
    Default frequency is 2, minimum is 0.1, maximum is 30
  • -createMonsterString (crms) <monsterLabel>
    creates a monster at the current location, patrolling between 2 locations, where the second loc of a monster is the first loc of the next one
  • -createMonsterTeleport (crmt) <monsterLabel> <period> <angle>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createMonsterTeleportStrings (crmts) <monsterLabel> <period> <angle>
    Creates a monster at the current location, patrolling between 2 locations, until 20 locations
  • -createPortalMob (crpm) <freezeDuration> [<portalEffect> [<portalEffectDuration>]]
    Create a portal mob
  • -createRegion (crr) <regionLabel>
    Create a region
  • -createStart (crs) [current(c)|next(n)] [facing]
    create the start (a rectangle formed with two clicks) of the current level or the next one if specified
  • -createStaticSlide (crss) <angle> <speed>
  • -createTerrain (crt) <terrainLabel> [<brushSize> [<shape>]
    Create the terrain on the map, by clicking
  • -createVisibility (crv)
    Create visibility rectangles for the current level
  • -debugRegions (dr) <active> [monsters]
  • -deleteCaster (delc)
    Delete the casters clicked by the player
  • -deleteCastersBetweenPoints (delcbp)
    Delete casters in a rectangle formed with two clicks
  • -deleteCircleMob (delcim)
  • -deleteClearMob (delcm)
    Delete the clear mob
  • -deleteKey (delk)
    Delete the meteors clicked by the player
  • -deleteKeysBetweenPoints (delkbp)
    Delete meteors in a rectangle formed with two clicks
  • -deleteMonster (delm)
    Delete the monsters clicked by the player
  • -deleteMonstersBetweenPoints (delmbp) [<deleteMode>]
    Delete monsters in a rectangle formed with two clicks
  • -deleteMonsterSpawn (delms) <monsterSpawnLabel>
  • -deletePortalMob (delpm)
    Delete the portal mob
  • -deleteRegion (delr) <regionLabel>
  • -deleteStaticSlide (delss)
  • -displayCasters (dc) [<casterLabel>] [page]
    Display the casters of the map
  • -displayMonsters (dm) [<monsterLabel>] [page]
    Displays the characteristics of the kinds of monsters added by the maker(s)
  • -displayMonsterSpawns (dms) [<monsterSpawnLabel>] [page]
    Displays the monster spawns for this level
  • -displayRegions (drs) [<regionLabel>] [page]
    Displays the regions for this level
  • -displayTerrains (dt) [<terrainLabel>] [page]
    Displays the characteristics of the terrains added by the maker(s)
  • -exchangeTerrains (excht) [<terrainLabelA> <terrainLabelB>]
    Exchange two terrains, without parameter, click on the terrains to exchange them
  • -getMainTileset ()
    Get the main tileset
  • -getMakingLevel (getmkl)
    Displays the id of the level the player is creating (the first one is id 0)
  • -getRegionAtPoint (getr, getrap)
  • -getStartMessage (getsm)
    Displays the start message of the current level
  • -getStaticSlideInfo (gssi, getssi)
  • -getTerrainCliffClass (gettcc) <terrainLabel>
    Get the cliff class of the terrain
  • -getUnitTeleportPeriod (getutp)
    Displays the period of any teleporting unit you click
  • -grid () <boolean>
    Toggle grid
  • -horizontalSymmetryTerrain (hst)
    Transform a rectangle of terrain by an horizontal symmetry
  • -monsterTeleportHide (mth)
    A hide period for the monster teleport being created
  • -monsterTeleportWait (mtw)
    A wait period for the monster teleport being created
  • -moveRegionPoint (mrp)
    Move a region point
  • -nbLevels (nbl)
    Display the number of levels that are currently in the map
  • -newCaster (newc) <label> <casterMonsterType> <projectileMonsterType> [<range> [<projectileSpeed> [<loadTime>]]]
    Create a new caster monster
  • -newDeath (newd) <label> <terrainType> [<killingEffect> [<terrainTimeToKill>]]
    Add a new kind of death terrain
  • -newLevel (newl)
    Creates a new level after the last one
  • -newMonster (newm) <label> <unitTypeId> [<immolationRadius> [<speed> [<scale> [<isClickable>]]]]
    Add a new monster
  • -newSlide (news) <label> <terrainType> [<slideSpeed> [<canTurn>]]
    Add a new kind of slide terrain
  • -newWalk (neww) <label> <terrainType> [<walkSpeed>]
    Add a new kind of walk terrain
  • -next (n)
    Finalize the current multi patrols or teleport monster and start the next one
  • -palette (p)
  • -randomizeTerrains (rdmt)
    Randomize terrains
  • -redo (y)
    Redo the last action cancelled
  • -removeVisibilities (remv) [<levelId>]
    Remove all visibility rectangles made for the current level
  • -setAutoDistOnTerrain (setadot) <newDist>
    For patrol monsters created in one click, distance between locations and slide terrain
  • -setBlockMobEffect (setbme, setClearMobB) <effectPath>
    Set special effect to play on block mobs when clear mob is triggered
  • -setBrushSize (setbs) <brushSize>
    Sets the brush size
  • -setCasterAlias (setca) <casterLabel> <alias>
    Change the alias of a caster monster
  • -setCasterAnimation (setcan) <casterLabel> <animation>
    Change the animation of a caster monster
  • -setCasterCaster (setcc) <casterLabel> <casterMonsterType>
    Change the caster monster type of a caster monster
  • -setCasterLabel (setcl) <oldCasterLabel> <newCasterLabel>
    Change the label of a caster monster
  • -setCasterLoadTime (setclt) <casterLabel> <loadTime>
    Change the load time of a caster monster
  • -setCasterProjectile (setcp) <casterLabel> <projectileMonsterType>
    Change the projectile monster type of a caster monster
  • -setCasterRange (setcr) <casterLabel> <range>
    Change the range of a caster monster
  • -setCasterSpeed (setcs) <casterLabel> <projectileSpeed>
    Change the speed of a caster monster
  • -setCircleMobDirection (setcimd) cw | ccw
    Clockwise of counter-clockwise
  • -setCircleMobFacing (setcimf) cw | ccw | in | out
    In or out of the circle
  • -setCircleMobInitialAngle (setcimia) <angle>
  • -setCircleMobRadius (setcimr) <radius>
  • -setCircleMobShape (setcimsh) circle | square | triangle | pentagon | hexagon | octagon | eight | star | spiral | heart | infinity | rose | butterfly
    Shape of the CircleMob formation
  • -setCircleMobSpeed (setcims) <speed>
  • -setClearMobDisableDuration (setcmdd) <disableDuration>
    Set the disable duration of the clear mob
  • -setClearMobEffect (setcme) <effectPath>
    Set special effect to play when stepping on clear mob trigger
  • -setClickGrid (setcg, snapClicks) <value>
    Snap clicks to nearest <value>
  • -setGumBrushSize (setgbs) <brushSize>
    Set the gum brush size
  • -setGumTerrain (setgt) <terrainLabel>
    Sets the gum terrain
  • -setLivesEarned (setle) <livesNumber> [<levelID>]
    The number of lives earned at the specified level
  • -setMakingLevel (setmkl) <levelId> | current(c)
    Sets the level the players chose to continue creating
  • -setMonsterAlias (setma) <monsterLabel> <alias>
    Change the alias of a monster
  • -setMonsterAttackGround (setmag) [<delay>]
    Set monster to attack ground with optional delay
  • -setMonsterClickable (setmc) <monsterLabel> <boolean clickable>
    Sets if locust or not for this kind of monster
  • -setMonsterCreateTerrain (setmct) <monsterLabel> <terrainLabel>
    Change the scale of a monster
  • -setMonsterHeight (setmh) <monsterLabel> <height>|default|d
    Sets the height of a monster
  • -setMonsterImmolation (setmi) <monsterLabel> <immolationRadius>
    Change the immolation radius of a monster
  • -setMonsterJumpPad (setmjp) <jumpPadZ>
  • -setMonsterJumpPadEffect (setmjpe) [jumpPadEffect]
  • -setMonsterKillEffect (setmke) <monsterLabel> <killingEffect>
    Sets the killing effect of a monster
  • -setMonsterLabel (setml) <oldMonsterLabel> <newMonsterLabel>
    Change the label of a monster
  • -setMonsterMeteorsToKill (setmmtk) <monsterLabel> <meteorNumber>
    Sets the number of meteors to kill for this monster type
  • -setMonsterMoveSpeed (setmms) <monsterLabel> <speed>
    Change the move speed of a monster
  • -setMonsterScale (setms) <monsterLabel> <scale>
    Change the scale of a monster
  • -setMonsterSpawnAmount (setmsa) <label> <amount>
    Set how many monsters spawn simultaneously per spawn cycle (1-500)
  • -setMonsterSpawnDirection (setmsd, setMonsterSp) <monsterSpawnLabel> <direction>
    LeftToRight(ltr), upToDown(utd), rightToLeft(rtl), downToUp(dtu), any angle in degrees
  • -setMonsterSpawnFixedSpawnOffset (setmsfso) <label> <offset>
    Distance between each spawn (0-16384, 0 disables)
  • -setMonsterSpawnFixedSpawnOffsetBounce (setmsfsob) <label> <bounce>
    Toggle whether fixed spawn offset bounces back and forth (requires fixedSpawnOffset enabled)
  • -setMonsterSpawnFixedSpawnOffsetMirrored (setmsfsom) <label> <mirrored>
    Toggle whether fixed spawn offset mirrors on opposite side (requires fixedSpawnOffset enabled)
  • -setMonsterSpawnFrequency (setmsf) <monsterSpawnLabel> <frequency>
    Set how often monsters spawn (frequency between 0.1 and 30)
  • -setMonsterSpawnInitialDelay (setmsid) <label> <delay>
    Set delay in seconds before monster spawn starts spawning (1-10)
  • -setMonsterSpawnLabel (setmsl) <oldMonsterSpawnLabel> <newMonsterSpawnLabel>
    Change the label of an existing monster spawn
  • -setMonsterSpawnMonster (setmsm) <monsterSpawnLabel> <monsterLabel>
    Change which monster type a monster spawn will create
  • -setMonsterSpawnOffset (setmso) <label> <offset>
    Distance between each individual monster when spawnAmount > 1 (0-16384, 0 disables)
  • -setMonsterSpawnShape (setmssh) <label> <shape>
    set spawn shape (region=default, line, point) - line/point modes spawn at clicks and walk in direction (requires timedUnspawn)
  • -setMonsterSpawnTimedUnspawn (setmstu) <label> <time>
    Set time in seconds after which spawned monsters will automatically despawn (0 to disable)
  • -setMonsterUnit (setmu) <monsterLabel> <unitType>
    Change the unit type of a monster
  • -setMonsterWanderable (setmw) <monsterLabel> <boolean clickable>
  • -setPortalMobEffect (setpme) <portalEffect>
    Set the portal effect of the portal mob
  • -setPortalMobEffectDuration (setpmed) <portalEffectDuration>
    Set the portal effect duration of the portal mob
  • -setPortalMobFreezeDuration (setpmfd) <freezeDuration>
    Set the freeze duration of the portal mob
  • -setRegionFlag (setrf) <regionLabel> <flag> <boolean>
  • -setStartMessage (setsm) [<message>]
    Sets the start message of the current level (spaces allowed)
  • -setStaticSlideAngle (setssa) <angle>
  • -setStaticSlideCanTurnAngle (setsscta) <angle>
  • -setStaticSlideSpeed (setsss) <speed>
  • -setTerrainAlias (setta) <terrainLabel> <alias>
    An alias is a shortcut which can be used like a label
  • -setTerrainCanTurn (settct) <slideTerrainLabel> <canTurn>
    Can the hero turn when he slide on the terrain
  • -setTerrainGravity (settg) <terrainLabel> <gravity>
  • -setTerrainKillDelay (settkd) <deathTerrainLabel> <killingDelay>
    Time before which the hero dies when he touch the death terrain
  • -setTerrainKillEffect (settke) <deathTerrainLabel> <killingEffect>
    Special effect appearing when a hero touch the death terrain
  • -setTerrainKillTolerance (settkt) <deathTerrainLabel> <tolerance dist>
    max distance to the closest non death terrain, where heroes won't die
  • -setTerrainLabel (settl) <oldTerrainLabel> <newTerrainLabel>
    Change the label of a terrain type
  • -setTerrainRotationSpeed (settrs) <slideTerrainLabel> <rotationSpeed>
    You have to specify rounds per second. Example : 1.3. Normal speed is 1; You can specify "default" | "d".
  • -setTerrainSlideSpeed (settss) <slideTerrainLabel> <slideSpeed>
    Max slide speed : 522
  • -setTerrainWalkSpeed (settws) <walkTerrainLabel> <walkSpeed>
    Max walk speed : 522
  • -setUnitMonsterType (setumt) <monsterLabel>
  • -setUnitMonsterTypeBetweenPoints (setumtbp) <monsterLabel>
  • -setUnitTeleportPeriod (setutp) <period>
    Set the period for the unit teleport being created
  • -setUnitTeleportPeriodBetweenPoints (setutpbp) <period>
    Set the period for the unit teleport being created
  • -snapPatrolsToGrid (sptg) <value>
    Snap all patrols to nearest <value>
  • -snapPatrolsToSlide (spts) <value> [boolean fixStartOnSlidePatrols]
    Snap all patrols to nearest slide terrain with an offset of <value>
  • -snapPatrolsToSlideOffset (sptso) [<mt> <angle> <offset>]
  • -terrainHeight (th) [<terrainRadius> [<height>]]
    Apply a terrain height at chosen places ; default radius 100, default height 100
  • -verticalSymmetryTerrain (vst)
    Transform a rectangle of terrain by a vertical symmetry