Commands - creation
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-cancel (z)Cancel the last action made on the map
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-changeAllTerrains (chat) [known(k)|notKnown(nk)]Change all terrains to a random terrain type, or to a terrain type known to the player
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-changeAllTerrainsAtRevive (chatar) <boolean change>Change all terrains to a random terrain type
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-changeTerrain (cht) <terrainLabel> <newTerrainType>change the terrain type of a terrain, examples of terrain types : 'Nice', 46
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-copyLevel ()Creates a new level after the last one by copying the current make level
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-copyLevelPatrol (clp) <targetLvl>
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-copyLevelPatrolBetweenPoints (clpbp) <targetLvl>
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-copyPasteTerrain (cpt)Copy paste a rectangle of terrain on the map
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-createCaster (crc) <casterLabel> [<facingAngle>]Create a caster monster
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-createCircleMob (crcim) [<speed> [<direction> [<facing [<radius>]]]]
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-createClearMob (crcm) <disableDuration>Create a clear mob
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-createEnd (cre)Create the end (a rectangle formed with two clicks) of the current level
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-createKey (crk)Create meteors used to kill clickable monsters
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-createMonster (crm) <monsterLabel>Creates a monster at the current location, patrolling between 2 locations
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-createMonsterAuto (crma) <monsterLabel> [angle]creates a monster at the current location, patrolling between 2 locations, created with only one click (click on a slide terrain)
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-createMonsterImmobile (crmi) <monsterLabel> [<facingAngle>]creates a monster at the current location, facing the specified angle (or random if not specified)
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-createMonsterMultiPatrols (crmmp) <monsterLabel>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createMonsterMultiPatrolsString (crmmps) <monsterLabel>creates a monster at the current location, patrolling between 2 locations, until 20 locations, with come back at last location
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-createMonsterSpawn (crmsp) <monsterSpawnLabel> <monsterLabel> <direction> [<frequency>]Default frequency is 2, minimum is 0.1, maximum is 30
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-createMonsterString (crms) <monsterLabel>creates a monster at the current location, patrolling between 2 locations, where the second loc of a monster is the first loc of the next one
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-createMonsterTeleport (crmt) <monsterLabel> <period> <angle>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createMonsterTeleportStrings (crmts) <monsterLabel> <period> <angle>Creates a monster at the current location, patrolling between 2 locations, until 20 locations
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-createPortalMob (crpm) <freezeDuration> [<portalEffect> [<portalEffectDuration>]]Create a portal mob
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-createRegion (crr) <regionLabel>Create a region
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-createStart (crs) [current(c)|next(n)] [facing]create the start (a rectangle formed with two clicks) of the current level or the next one if specified
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-createStaticSlide (crss) <angle> <speed>
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-createTerrain (crt) <terrainLabel> [<brushSize> [<shape>]Create the terrain on the map, by clicking
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-createVisibility (crv)Create visibility rectangles for the current level
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-debugRegions (dr) <active> [monsters]
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-deleteCaster (delc)Delete the casters clicked by the player
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-deleteCastersBetweenPoints (delcbp)Delete casters in a rectangle formed with two clicks
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-deleteCircleMob (delcim)
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-deleteClearMob (delcm)Delete the clear mob
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-deleteKey (delk)Delete the meteors clicked by the player
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-deleteKeysBetweenPoints (delkbp)Delete meteors in a rectangle formed with two clicks
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-deleteMonster (delm)Delete the monsters clicked by the player
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-deleteMonstersBetweenPoints (delmbp) [<deleteMode>]Delete monsters in a rectangle formed with two clicks
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-deleteMonsterSpawn (delms) <monsterSpawnLabel>
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-deletePortalMob (delpm)Delete the portal mob
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-deleteRegion (delr) <regionLabel>
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-deleteStaticSlide (delss)
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-displayCasters (dc) [<casterLabel>] [page]Display the casters of the map
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-displayMonsters (dm) [<monsterLabel>] [page]Displays the characteristics of the kinds of monsters added by the maker(s)
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-displayMonsterSpawns (dms) [<monsterSpawnLabel>] [page]Displays the monster spawns for this level
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-displayRegions (drs) [<regionLabel>] [page]Displays the regions for this level
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-displayTerrains (dt) [<terrainLabel>] [page]Displays the characteristics of the terrains added by the maker(s)
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-exchangeTerrains (excht) [<terrainLabelA> <terrainLabelB>]Exchange two terrains, without parameter, click on the terrains to exchange them
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-getMainTileset ()Get the main tileset
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-getMakingLevel (getmkl)Displays the id of the level the player is creating (the first one is id 0)
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-getRegionAtPoint (getr, getrap)
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-getStartMessage (getsm)Displays the start message of the current level
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-getStaticSlideInfo (gssi, getssi)
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-getTerrainCliffClass (gettcc) <terrainLabel>Get the cliff class of the terrain
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-getUnitTeleportPeriod (getutp)Displays the period of any teleporting unit you click
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-grid () <boolean>Toggle grid
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-horizontalSymmetryTerrain (hst)Transform a rectangle of terrain by an horizontal symmetry
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-monsterTeleportHide (mth)A hide period for the monster teleport being created
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-monsterTeleportWait (mtw)A wait period for the monster teleport being created
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-moveRegionPoint (mrp)Move a region point
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-nbLevels (nbl)Display the number of levels that are currently in the map
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-newCaster (newc) <label> <casterMonsterType> <projectileMonsterType> [<range> [<projectileSpeed> [<loadTime>]]]Create a new caster monster
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-newDeath (newd) <label> <terrainType> [<killingEffect> [<terrainTimeToKill>]]Add a new kind of death terrain
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-newLevel (newl)Creates a new level after the last one
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-newMonster (newm) <label> <unitTypeId> [<immolationRadius> [<speed> [<scale> [<isClickable>]]]]Add a new monster
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-newSlide (news) <label> <terrainType> [<slideSpeed> [<canTurn>]]Add a new kind of slide terrain
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-newWalk (neww) <label> <terrainType> [<walkSpeed>]Add a new kind of walk terrain
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-next (n)Finalize the current multi patrols or teleport monster and start the next one
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-palette (p)
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-randomizeTerrains (rdmt)Randomize terrains
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-redo (y)Redo the last action cancelled
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-removeVisibilities (remv) [<levelId>]Remove all visibility rectangles made for the current level
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-setAutoDistOnTerrain (setadot) <newDist>For patrol monsters created in one click, distance between locations and slide terrain
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-setBlockMobEffect (setbme, setClearMobB) <effectPath>Set special effect to play on block mobs when clear mob is triggered
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-setBrushSize (setbs) <brushSize>Sets the brush size
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-setCasterAlias (setca) <casterLabel> <alias>Change the alias of a caster monster
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-setCasterAnimation (setcan) <casterLabel> <animation>Change the animation of a caster monster
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-setCasterCaster (setcc) <casterLabel> <casterMonsterType>Change the caster monster type of a caster monster
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-setCasterLabel (setcl) <oldCasterLabel> <newCasterLabel>Change the label of a caster monster
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-setCasterLoadTime (setclt) <casterLabel> <loadTime>Change the load time of a caster monster
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-setCasterProjectile (setcp) <casterLabel> <projectileMonsterType>Change the projectile monster type of a caster monster
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-setCasterRange (setcr) <casterLabel> <range>Change the range of a caster monster
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-setCasterSpeed (setcs) <casterLabel> <projectileSpeed>Change the speed of a caster monster
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-setCircleMobDirection (setcimd) cw | ccwClockwise of counter-clockwise
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-setCircleMobFacing (setcimf) cw | ccw | in | outIn or out of the circle
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-setCircleMobInitialAngle (setcimia) <angle>
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-setCircleMobRadius (setcimr) <radius>
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-setCircleMobShape (setcimsh) circle | square | triangle | pentagon | hexagon | octagon | eight | star | spiral | heart | infinity | rose | butterflyShape of the CircleMob formation
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-setCircleMobSpeed (setcims) <speed>
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-setClearMobDisableDuration (setcmdd) <disableDuration>Set the disable duration of the clear mob
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-setClearMobEffect (setcme) <effectPath>Set special effect to play when stepping on clear mob trigger
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-setClickGrid (setcg, snapClicks) <value>Snap clicks to nearest <value>
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-setGumBrushSize (setgbs) <brushSize>Set the gum brush size
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-setGumTerrain (setgt) <terrainLabel>Sets the gum terrain
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-setLivesEarned (setle) <livesNumber> [<levelID>]The number of lives earned at the specified level
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-setMakingLevel (setmkl) <levelId> | current(c)Sets the level the players chose to continue creating
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-setMonsterAlias (setma) <monsterLabel> <alias>Change the alias of a monster
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-setMonsterAttackGround (setmag) [<delay>]Set monster to attack ground with optional delay
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-setMonsterClickable (setmc) <monsterLabel> <boolean clickable>Sets if locust or not for this kind of monster
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-setMonsterCreateTerrain (setmct) <monsterLabel> <terrainLabel>Change the scale of a monster
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-setMonsterHeight (setmh) <monsterLabel> <height>|default|dSets the height of a monster
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-setMonsterImmolation (setmi) <monsterLabel> <immolationRadius>Change the immolation radius of a monster
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-setMonsterJumpPad (setmjp) <jumpPadZ>
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-setMonsterJumpPadEffect (setmjpe) [jumpPadEffect]
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-setMonsterKillEffect (setmke) <monsterLabel> <killingEffect>Sets the killing effect of a monster
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-setMonsterLabel (setml) <oldMonsterLabel> <newMonsterLabel>Change the label of a monster
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-setMonsterMeteorsToKill (setmmtk) <monsterLabel> <meteorNumber>Sets the number of meteors to kill for this monster type
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-setMonsterMoveSpeed (setmms) <monsterLabel> <speed>Change the move speed of a monster
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-setMonsterScale (setms) <monsterLabel> <scale>Change the scale of a monster
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-setMonsterSpawnAmount (setmsa) <label> <amount>Set how many monsters spawn simultaneously per spawn cycle (1-500)
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-setMonsterSpawnDirection (setmsd, setMonsterSp) <monsterSpawnLabel> <direction>LeftToRight(ltr), upToDown(utd), rightToLeft(rtl), downToUp(dtu), any angle in degrees
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-setMonsterSpawnFixedSpawnOffset (setmsfso) <label> <offset>Distance between each spawn (0-16384, 0 disables)
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-setMonsterSpawnFixedSpawnOffsetBounce (setmsfsob) <label> <bounce>Toggle whether fixed spawn offset bounces back and forth (requires fixedSpawnOffset enabled)
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-setMonsterSpawnFixedSpawnOffsetMirrored (setmsfsom) <label> <mirrored>Toggle whether fixed spawn offset mirrors on opposite side (requires fixedSpawnOffset enabled)
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-setMonsterSpawnFrequency (setmsf) <monsterSpawnLabel> <frequency>Set how often monsters spawn (frequency between 0.1 and 30)
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-setMonsterSpawnInitialDelay (setmsid) <label> <delay>Set delay in seconds before monster spawn starts spawning (1-10)
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-setMonsterSpawnLabel (setmsl) <oldMonsterSpawnLabel> <newMonsterSpawnLabel>Change the label of an existing monster spawn
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-setMonsterSpawnMonster (setmsm) <monsterSpawnLabel> <monsterLabel>Change which monster type a monster spawn will create
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-setMonsterSpawnOffset (setmso) <label> <offset>Distance between each individual monster when spawnAmount > 1 (0-16384, 0 disables)
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-setMonsterSpawnShape (setmssh) <label> <shape>set spawn shape (region=default, line, point) - line/point modes spawn at clicks and walk in direction (requires timedUnspawn)
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-setMonsterSpawnTimedUnspawn (setmstu) <label> <time>Set time in seconds after which spawned monsters will automatically despawn (0 to disable)
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-setMonsterUnit (setmu) <monsterLabel> <unitType>Change the unit type of a monster
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-setMonsterWanderable (setmw) <monsterLabel> <boolean clickable>
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-setPortalMobEffect (setpme) <portalEffect>Set the portal effect of the portal mob
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-setPortalMobEffectDuration (setpmed) <portalEffectDuration>Set the portal effect duration of the portal mob
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-setPortalMobFreezeDuration (setpmfd) <freezeDuration>Set the freeze duration of the portal mob
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-setRegionFlag (setrf) <regionLabel> <flag> <boolean>
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-setStartMessage (setsm) [<message>]Sets the start message of the current level (spaces allowed)
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-setStaticSlideAngle (setssa) <angle>
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-setStaticSlideCanTurnAngle (setsscta) <angle>
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-setStaticSlideSpeed (setsss) <speed>
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-setTerrainAlias (setta) <terrainLabel> <alias>An alias is a shortcut which can be used like a label
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-setTerrainCanTurn (settct) <slideTerrainLabel> <canTurn>Can the hero turn when he slide on the terrain
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-setTerrainGravity (settg) <terrainLabel> <gravity>
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-setTerrainKillDelay (settkd) <deathTerrainLabel> <killingDelay>Time before which the hero dies when he touch the death terrain
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-setTerrainKillEffect (settke) <deathTerrainLabel> <killingEffect>Special effect appearing when a hero touch the death terrain
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-setTerrainKillTolerance (settkt) <deathTerrainLabel> <tolerance dist>max distance to the closest non death terrain, where heroes won't die
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-setTerrainLabel (settl) <oldTerrainLabel> <newTerrainLabel>Change the label of a terrain type
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-setTerrainRotationSpeed (settrs) <slideTerrainLabel> <rotationSpeed>You have to specify rounds per second. Example : 1.3. Normal speed is 1; You can specify "default" | "d".
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-setTerrainSlideSpeed (settss) <slideTerrainLabel> <slideSpeed>Max slide speed : 522
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-setTerrainWalkSpeed (settws) <walkTerrainLabel> <walkSpeed>Max walk speed : 522
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-setUnitMonsterType (setumt) <monsterLabel>
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-setUnitMonsterTypeBetweenPoints (setumtbp) <monsterLabel>
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-setUnitTeleportPeriod (setutp) <period>Set the period for the unit teleport being created
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-setUnitTeleportPeriodBetweenPoints (setutpbp) <period>Set the period for the unit teleport being created
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-snapPatrolsToGrid (sptg) <value>Snap all patrols to nearest <value>
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-snapPatrolsToSlide (spts) <value> [boolean fixStartOnSlidePatrols]Snap all patrols to nearest slide terrain with an offset of <value>
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-snapPatrolsToSlideOffset (sptso) [<mt> <angle> <offset>]
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-terrainHeight (th) [<terrainRadius> [<height>]]Apply a terrain height at chosen places ; default radius 100, default height 100
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-verticalSymmetryTerrain (vst)Transform a rectangle of terrain by a vertical symmetry