Create and delete monsters

Whereas the "Monster types" section explains you how to create monster types, give them names (label, alias) and set the characteristics of each one, this section explains you how to concretely use these monster types to make immobile or patrolling monsters on the map.
  • -createMonsterImmobile (crmi) ‹monsterLabel› [‹facingAngle›]
    Creates an immobile monster of the specified type at each right click until you use the stop command. If you specify a facing angle of -1 or no facing angle, a random angle will be chosen to create the monster, each time it is created (mainly at the beginning of the level). If you specify a facing angle different than -1, the facing angle of the monster will always be the same. An angle of 0 or 360 is towards right whereas an angle of 90 is towards up.
    Examples
    -createMonsterImmobile bush
    -crmi ogre 90
  • -createMonster (crm) ‹monsterLabel›
    Creates monsters with simple patrols : two locations. You can create as many monsters as you want with this command, by making two right clicks for each one. Use stop command to stop creating monsters. descriptionRapideEN: simple patrols (two locations)
    Examples
    -createMonster crab
    -crm g
  • -createMonsterAuto (crma) ‹monsterLabel›
    This command is probably the greatest to create monsters (because it's the fastest way to create them), it allows creating simple patrol monsters with one click only. Here is how that works : you click on a slide or a walk terrain, the computer finds the closest death terrain and place there the first patrol location, then determines the second patrol location by finding the closest death terrain opposed to the first patrol location in relation to the clicked location. If you click on a death terrain, nothing happens. The most simple to understand stays testing. This command is very useful because fast to use and creating precise patrols. Cool to create basic patrols.
    Examples
    -createMonsterAuto giant
    -crma c
  • -setAutoDistOnTerrain (setadot) ‹newDist›
    Usefull for the createMonsterAuto command, defines the distance between the patrol locations and the non-death terrain. It is effective for the monsters created in the future only. The default distance is 50 whereas the maximum is 300. To put the default value back, you can type instead a real number : default or d.
    Examples
    -setAutoDistOnTerrain 100
    -setadot default
  • -createMonsterString (crms) ‹monsterLabel›
    Creates a string of monsters. Works closely like createMonster. The first created monster is made exactly the same way as createMonster. The second is made with only one click, the first patrol point being the same as the second patrol point of the first monster, whereas the second corresponds to the clicked point. For next monsters it's the same thing, the first patrol point is the second of the previous monster, the second is the clicked point.
    Examples
    -createMonsterString crab
    -crms g
  • -createMonsterMultiPatrols (crmmp) ‹monsterLabel›
    Creates multi-patrol monsters, which means monsters patrolling with more than two locations (twenty at maximum). A monster created with this command will travel all the patrol locations orderly, and once the last location reached, return directly to the first one and restart. You do one click for each patrol location like with createMonster. Use the next command to end a monster and begin the next one.
    Examples
    -createMonsterMultiPatrols crab
    -crmmp g
  • -createMonsterMultiPatrolsString (crmmps) ‹monsterLabel›
    Creates multi-patrol monsters, which means monsters patrolling with more than two locations (twenty at maximum). A monster created with this command will travel all the patrol locations orderly, and once the last location reached, turn back and travel the patrol locations in reverse until reaching the first one again. Then it travels the locations orderly like at the beginning, etc. You do one clic for each patrol location like with createMonster. Use the next command to end a monster and begin the next one.
    Examples
    -createMonsterMultiPatrolsString crab
    -crmmps g
  • -next (n)
    The number of locations of a multi patrol monster being not fixed, this command allows you to finish the current monster and start making a new one, at any moment. Usefull for commands createMonsterMultiPatrols and createMonsterMultiPatrolsString.
    Examples
    -next
    -n
  • -deleteMonster (delm)
    Removes monsters by right clicking on them. Stop removing monsters by using the stop command. Removing monsters with this command works only for monsters created with commands : createMonsterImmobile, createMonster, createMonsterAuto, createMonsterString, createMonsterMultiPatrols, createMonsterMultiPatrolsString.
    Examples
    -deleteMonster
    -delm
  • -deleteMonstersBetweenPoints (delmbp) [‹deleteMode›]
    Removes the monsters present in rectangles formed with two right clicks. If you specify no delete mode or the "all" (or "a") mode, all the monsters present in the rectangles will be removed. The other modes are the following : "noMove" or "nm" for immobile monsters, "move" or "m" for simple patrol or multi-patrol monsters, "simplePatrol" or "sp" and "multiplePatrols" or "mp". Removing monsters with this command works only for monsters created with commands : createMonsterImmobile, createMonster, createMonsterAuto, createMonsterString, createMonsterMultiPatrols, createMonsterMultiPatrolsString.
    Examples
    -deleteMonstersBetweenPoints
    -delmbp noMove